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  1. #91
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    I'm glad that this is in, and I hope they don't patch it.
    (6)

  2. #92
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Yup. You just have to remove the idiot who withdrawn 3 times and the rest of the party should be able to enter the DF.
    (1)

  3. #93
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Noxifer View Post
    snip
    They don't get multiple strikes based on the number of people. They get one strike per withdraw. If your group messes up 3 times in a row like that, you need to take care of what's causing that before queueing up.
    Also, as the GM mentioned, if you're a complete party (4 for dungeons, 8 for trials/coil, 24 for CT/ST) you do NOT get a penalty for withdrawing.
    (0)

  4. #94
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,883
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Maybe this is just old FFXI etiquette bleeding through, but we don't queue up our half made parties (or full made either) until people have raised their hands or spoken up with a ready. Not even a Ready Check, people click those without thinking. A quick "we good?" is all it takes for someone to go "yay" or "wait" or not say anything at all.

    Sorry you guys are getting trolled by your own parties, but it's an easy problem to prevent.
    (3)

  5. #95
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Catwho View Post
    Maybe this is just old FFXI etiquette bleeding through, but we don't queue up our half made parties (or full made either) until people have raised their hands or spoken up with a ready. Not even a Ready Check, people click those without thinking. A quick "we good?" is all it takes for someone to go "yay" or "wait" or not say anything at all.

    Sorry you guys are getting trolled by your own parties, but it's an easy problem to prevent.
    In a world where everyone behaved according to a set of shared morals and axioms, this is indeed an easy problem to avoid. But therein lies the catch 22, in such a world, this form of punishment would be unneeded. By it's very existence, it assumes that there are those out there bent on exploiting the DF and ignoring any expected courtesies. You cannot have it both ways, either there are people out there who will do anything to get their way and you need to put in systems to curtail that behavior, or they do not, and we would not need it. Frankly, I find this system perfectly fine, and I have not had any problem with it. However, I strongly believe that the part about party queues a gross overreach. The system already removes a vast majority of withdrawals from solo players, and groups shouldn't be punished for valid withdrawals just to get at the epsilon number of instances of groups fishing for friends.

    I don't disagree with the system, but the degree. Mistakes happen; pizza's arrive; husbands, wives and children attack; buildings catch on fire - one hopes not too often; no amount of courtesy is going to prevent that, and collectively punishing the party for an indiscretion is one thing, but I don't accept everyone else as collateral damage. Don't get me wrong, I love the idea behind this system, I think it does wonders, but there is definitely too much of a good thing.

    *If you'll forgive the post-script, I remember you from FFXI Catwho, it's a pleasure to talk again, though perhaps after the years I am conflating discussions on Allah with actually meeting in game.
    (0)

  6. #96
    Player
    Seraphyna's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Sianne Rose
    World
    Cactuar
    Main Class
    Paladin Lv 31
    Quote Originally Posted by Kallera View Post
    Uh, no. How it SHOULD work is that if the penalized person is removed from the party, the rest of the party not penalized can use df again. Surely the can determine who it was that withdrew or timed out, and then check to see if that player did it for the third time.
    If it's a SERVER made party, there should be no lock out period. This was one of the perks making server parties. I don't understand what the issue is with people not understanding this.
    (0)

  7. #97
    Player
    Seraphyna's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Sianne Rose
    World
    Cactuar
    Main Class
    Paladin Lv 31
    Quote Originally Posted by Camate View Post
    Since there appears to be a bit of confusion, I’d like to explain a little bit about how the Duty Finder penalty system works.

    After the participants have been matched together, penalties will be counted in the event you press the “Withdraw” button or fail to press any button at all in the allotted time frame. As long as all of the party members have not been matched together, leaving the queue will not count towards the penalty.

    Also, in the event that you queue up to the Duty Finder as a party, if one party member withdraws when matched, it will count as a penalty towards all of the party members. This excludes times when you queue as a complete pre-made party. Withdrawing in these instances will not count towards the penalty.

    *When it comes to Crystal Tower, immunity for the withdrawal penalty only takes place when you queue as a full, pre-made 24-person alliance.
    There is obviously an issue with this system.

    Received a 30 minute penalty when:
    • Didn't hit the commence button in time (ran out)
    • Hit the withdraw button
    • Had a pre-made server party. All left due to kids (abandon vote has a 15 minute wait) everyone was hit. This was not the case BEFORE this patch went into effect.
    • People had already left an 8 man run. Again abandon vote was not available. Left when full party was not there. This was not the case BEFORE this patch went into effect.

    I've already seen other posts where people are receiving different amounts of penalties or not receiving lockouts from withdrawing. This needs to be fixed.
    (2)

  8. #98
    Player
    Sujaki_Nhakal's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Sujaki Nhakal
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Camate View Post
    Since there appears to be a bit of confusion, I’d like to explain a little bit about how the Duty Finder penalty system works.

    After the participants have been matched together, penalties will be counted in the event you press the “Withdraw” button or fail to press any button at all in the allotted time frame. As long as all of the party members have not been matched together, leaving the queue will not count towards the penalty.

    Also, in the event that you queue up to the Duty Finder as a party, if one party member withdraws when matched, it will count as a penalty towards all of the party members. This excludes times when you queue as a complete pre-made party. Withdrawing in these instances will not count towards the penalty.


    *When it comes to Crystal Tower, immunity for the withdrawal penalty only takes place when you queue as a full, pre-made 24-person alliance.
    That is just a stupid design. Why should i get punished when a othe Party Member hit withdraw or let run out the Timer? Why have everyone wait on one Person because of a other Party meber was not ready. Fix that or remove this stupid system thanks.
    (3)

  9. #99
    Player
    Cedane's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    126
    Character
    Aymeigh Lewanda
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I am honestly not seeing any problem with the timer and I think its working as intended. If your in a party, be coordinated and make sure your all ready before going in. If your party member purposely trolls to force a lock out and you know it, report him, kick him and wait the 30 minutes/next reset. I don't really see the big deal.

    Know your party members when you go in or if alone? Be prepared before you queue up in Duty Finder. I see no reason to change it. I've been glad to see SE put this in. Withdrawals have gone down since its been put in and even I've noticed it now. I've gotten into things a lot easier ever since. So kudos to SE!
    (3)

  10. #100
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Cedane View Post
    Know your party members when you go in or if alone?
    So you propose to avoid playing together with people you don't know yet, inherently rendering the Party Finder system pointless? Not to mention you won't easily get to know people if you don't play with them beforehand.
    (1)

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