Unfortunately, the reality of it is that if you could withdraw without penalty in a group, thne you can bet that some people would group up as a Tank+Heal and then queue/withdraw all day long.I was just locked out of the Duty Finder after a party member withdrew from the duty as soon as the duty was found.
I cannot control if another party members withdraws or not.
I should not be penalized for the actions taken by a different party member!
This feature needs to be removed at once as I am sure that I am not the only innocent victim that has been locked out of the Duty Finder by something that one cannot control!
What you are saying is, one wolf is eating the farmers sheep, so in order to stop this, we need to wipe out the entire popluation, rendering the wolves extinct. I like how you think.



Uh, no. How it SHOULD work is that if the penalized person is removed from the party, the rest of the party not penalized can use df again. Surely the can determine who it was that withdrew or timed out, and then check to see if that player did it for the third time.
Last edited by Kallera; 10-31-2014 at 08:52 PM.
The party system doesn't work that way though because as someone just said, if you get penalized you could just join someone else's party and be taken in, thus circumventing the whole point of this. You're in a party, you're grouped together, why should only 1 person in your party be penalized for withdrawing over and over? (it's 3 times, remember that, 1 withdraw will not lock you out for awhile, just 30 minutes as usual, which the OP likely isn't complaining about.)



It sounds like darkoon wasn't the one withdrawing, and it was also not her third withdrawal.The party system doesn't work that way though because as someone just said, if you get penalized you could just join someone else's party and be taken in, thus circumventing the whole point of this. You're in a party, you're grouped together, why should only 1 person in your party be penalized for withdrawing over and over? (it's 3 times, remember that, 1 withdraw will not lock you out for awhile, just 30 minutes as usual, which the OP likely isn't complaining about.)
If someone has a penalty, they are unable to use the DF, regardless of who the party lead is (Themselves or someone else.) This basically negates your point in its entirety by itself. I've experienced this with people who had the DF Lockout and wanted to see if que'ing in a full premade with me would get them by it - it did not.
Edit-in Clarification: Basically, when you try to join someone's party and they try to que for a duty, you will get a messasge stating that "One of your members is ineligible"... Basically, it's saying "Someone has the penalty" or "Someone hasn't unlocked it."
The person's suggesting that, when YOU, personally, hit Withdraw or let the timer hit 0, you get one of the 'marks' that go to your 3/day. Once you hit 3, YOU get locked out.
But if YOU, while in their party, and are que'd for duty, hit Withdraw, only YOU should get penalized. And this makes perfect sense to me. It doesn't hurt anyone - because as said, once that person hits 3/3 penalties, they won't be spamming it anymore. And in the first place, you can't que fish in a party - so there's already no reason to think that the person's just trying to find an 'in progress' dungoun if they're que'ing as a party.
Simply put, for all intents and purposes, members of your party should -not- be allowed to dictate how your Lockout works.
If it's a SERVER made party, there should be no lock out period. This was one of the perks making server parties. I don't understand what the issue is with people not understanding this.


And again the simple omission of the progress status in the acceptance window would completely eliminate in progress fishing.
I seriously don't get why the DEVs don't do it this way instead of coming up with elaborate systems of punishments.
Well maybe a sadistic need to inflict penalties on players... who knows. >.<
SE punishing the whole population because of the actions of not even 0.1% of the population.
I hit withdraw when the DF came up at annoying times. Like in-out inventory/retainer management, putting items up for sale, popping up just milliseconds before i hit an unspoiled DoL node, affixing materia, in the middle of that FATE that takes 1-2hours to pop, about to finish a FATE you spent 10minutes soloing because the FATE was completed by 20+ players last time it was up.
You've been waiting for 30+ minutes, you get up and leave to use the toilet in a rush, you are gone for 50 seconds, come back and youve guessed it, "participation could not be confirmed" here's a 30 minute lock out.
The dev's could have offered a far more refined option like a system that puts you on hold until you hit the "im back" button then it puts you at the front of line. THEN if this happens 2 times in a row where the player hits the "im back button" but didnt accept the duty, then slam them with a 1 week lock out for all i care. After hitting the "im back" button the player is no longer eligible for duty in progress until he or she completely removes themselves from the que and joins again.
No, they went with the easy fix that does more harm than good, more pissed off players than happy.
Yeah them Full party and raid confirmation windows dont last for 20minutes AS OFTEN AS THEY DID BEFORE, but at the cost of victims, both for the player hitting accept, and the ones performing necessary bodily functions such as toilet and quick refreshements.
No, the dev team want you to stay at the keyboard from when you que to when the duty is finished.
Last edited by KaedrianLiang; 11-21-2014 at 03:42 AM.
Explain where you came up with this number and how - Please do show your work, as I need to see how you gathered this information from the entire playerbase.
I see the exact opposite in game, though.No, they went with the easy fix that does more harm than good, more pissed off players than happy.
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