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  1. #11
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Leonus View Post
    People are overreacting to nin. I'm sure a lot of testing was done damage wise in comparison to mnk. If anything, drg should be brought up damage wise in comparison to where mnk is.

    I will say a very good nin will also have really good dps in long fights and it might take longer to catch a nin in damage over a long fight than a drg for a mnk.

    I see it like this, drg has really high burst damage, mnk has really high sustained damage. Nin is in the middle.
    I'm thinking (more hoping) DRG will get a buff in 3.0

    Right now, MNK is tops against single-target boss fights that doesn't have a lot of downtime. They should be fine in the long run even with NIN.

    But, based on prelim comments about NINs, their single-target boss damage, though they may not be able to surpass MNK, is still very close to it. Yet, they appear to have better "burst" damage than MNKs. Meanwhile, DRGs appears to lose out against both on single-target and their burst damage shines on quick "adds" kills (since they have less of a timer with their burst ability than NIN).

    Basically, this is how they appear to be shaping up right now:

    Single Target with no/little downtime: MNK > NIN > DRG
    ST with downtime (enough for MNK to lose GL): NIN > DRG > MNK
    Frequent Burst skills: DRG > NIN > MNK
    Positional requirements (in terms of ease): NIN > DRG > MNK

    Just looking at those four criteria, you see that NIN is never last. MNK has the best ST dmg in exchange for their difficult positional requirements. They either rate good or really good without drawbacks. And here's a fifth category that, IMO ultimately swings the favor to NIN over DRG...

    Utility

    A MNK can Silence
    A DRG can Stun
    A NIN can Stun, Silence, AND refresh TP for a party member

    Given the versatility of DPS they bring to the table, less positional requirements, and the utility they bring to the table...you just can't beat that skill set. And since groups will likely only bring two melee DPS to most fights, why wouldn't you bring MNK and NIN?
    (6)
    Last edited by SpecialKK; 10-30-2014 at 10:59 PM.