
All this does is support my point though. When you look at damage and utility, MNK and NIN looks to be better than DRG.Mnk can stun (twice with a good Shoulder Tackle) AND silence as I fondly remember solo silencing ADS back in the day and you have Steel Peak.
That's the main problem with these comparison posts, imo. People are always forgetting about or dismissing ALL points of the DRG and MNK. DRG still seems to be the better AOE dps, for example.
Well, frankly for melee dps all the support utility that didn't increase damage and aoe capability were not relevant in scob and this is what was important the last six months (could argue in favor of Mantra). We will see how it works out in the new content.Mnk can stun (twice with a good Shoulder Tackle) AND silence as I fondly remember solo silencing ADS back in the day and you have Steel Peak.
That's the main problem with these comparison posts, imo. People are always forgetting about or dismissing ALL points of the DRG and MNK. DRG still seems to be the better AOE dps, for example.
Last edited by Alphras; 10-31-2014 at 12:01 AM.
My comment was mainly a reaction to 'NIN has too much utility, damage should be low' idea when MNK is right there as top dps with Mantra vs Goad.

Doton craps all over dragon AoE DPS from what I have seen...Mnk can stun (twice with a good Shoulder Tackle) AND silence as I fondly remember solo silencing ADS back in the day and you have Steel Peak.
That's the main problem with these comparison posts, imo. People are always forgetting about or dismissing ALL points of the DRG and MNK. DRG still seems to be the better AOE dps, for example.
A monk can silence, stun, and make heals more affective on all party members around them. Wouldn't that give them just as much utility as a ninja?


add positional potency bonus like MNK over DRG thrust combo, and DRG will dethrone MNK.People are overreacting to nin. I'm sure a lot of testing was done damage wise in comparison to mnk. If anything, drg should be brought up damage wise in comparison to where mnk is.
I will say a very good nin will also have really good dps in long fights and it might take longer to catch a nin in damage over a long fight than a drg for a mnk.
I see it like this, drg has really high burst damage, mnk has really high sustained damage. Nin is in the middle.

I think 2.4 is a step towards the right direction for DRG. I don't think it needs more positional requirements to make it more MNK-like. Just give it more off-GCD jumps (or further shorten the cooldown on the current jumps). Could even maybe add some kind of jump that ties into one of the base combo
If a ninja is able to keep track of:
1. Mutilate 30-sec bleed
2. Shadow Fang (2-hit combo) 18-sec bleed
3. Dancing Edge (side-positional) 20-sec debuff
4. Huton (3-mudra) 70-sec speed buff on yourself
5. Trick attack 1min CD so that you can Suiton (3-mudra) and execute it
6. Kassatsu CD to reset your ninjutsu timer.
7. Blood for Blood, Internal Release cross-class CDs
8. Execute perfect Raitons (3-mudra), no screwing up
9. Avoid Boss mechanics in melee range.
in a raid scenario, then Ninjas deserve to be in the top DPS spot. It is the most difficult class in FFXIV at the moment.
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quoted for best response on-topicIf a ninja is able to keep track of:
1. Mutilate 30-sec bleed
2. Shadow Fang (2-hit combo) 18-sec bleed
3. Dancing Edge (side-positional) 20-sec debuff
4. Huton (3-mudra) 70-sec speed buff on yourself
5. Trick attack 1min CD so that you can Suiton (3-mudra) and execute it
6. Kassatsu CD to reset your ninjutsu timer.
7. Blood for Blood, Internal Release cross-class CDs
8. Execute perfect Raitons (3-mudra), no screwing up
9. Avoid Boss mechanics in melee range.
in a raid scenario, then Ninjas deserve to be in the top DPS spot. It is the most difficult class in FFXIV at the moment.
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