Of course it is but you still have to do it on a fight, that's when people fuck up.

Yea but alot of this applies to other classes as well, and I honestly don't know why you added CD's to your list but i'll do it too in my examples, take Monk and Dragoon for example.If a ninja is able to keep track of:
1. Mutilate 30-sec bleed
2. Shadow Fang (2-hit combo) 18-sec bleed
3. Dancing Edge (side-positional) 20-sec debuff
4. Huton (3-mudra) 70-sec speed buff on yourself
5. Trick attack 1min CD so that you can Suiton (3-mudra) and execute it
6. Kassatsu CD to reset your ninjutsu timer.
7. Blood for Blood, Internal Release cross-class CDs
8. Execute perfect Raitons (3-mudra), no screwing up (two mudra and activation)
9. Avoid Boss mechanics in melee range.
in a raid scenario, then Ninjas deserve to be in the top DPS spot. It is the most difficult class in FFXIV at the moment.
Monk
1. Maintain Dragon Kick Debuff
2. Maintain 3 stacks of Greased Lightning
3. Pretty much positional requirements for almost all abilities
4. Internal Release CD
5. Maintain Touch of Death Dot
6. Keep Twin Snake buff
7. Keep Demolish Dot up
8. Blood for Blood cross-class CDs
9. Use Perfect Balance CD
10. Avoid Boss mechanics in melee range.
Dragoon
1. Use all 3 jumps on CD (and without dying)
2. Use Power Surge on CD
3. Maintain Heavy Thrust buff
4. Use Life Surge on CD
5. Few Positional Requirement moves
6. Keep Phlebotomize Dot Up
7. Keep Chaos Thrust Dot Up
8. Keep Disembowel debuff up
9. Internal Release cross-class CDs
10. Use Blood for Blood CD
11. Avoid Boss mechanics in melee range.
The only thing that makes Ninja hard right now is because of the Mudra combos, once you get use to it, it will be alot easier.
Last edited by ZodiacSoldier; 10-31-2014 at 11:09 PM.
http://na.finalfantasyxiv.com/lodestone/character/1560295/
Tanking is a job, DPSing is a science and Healing is an art.
If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.
Mudras are CDs though. You cant count CDs for one job and dismiss them for others. Without any CDs NIN rotation has only 6 buttons while MNK has 7 and DRG has 8 (not that it really matters though).

If we take out all the long cool downs and just count the rotations buttons (including DOTs), minus the "execute" style abilities that they use when mobs are below a certain health
Drg has 8 Button, Monk has 7 and Ninja has 6 plus Raiton combo (3 button presses), but honestly you can just probably put Raiton into 1 Macro button to make it 7 buttons. While at the same time Drg has 2 of them with positional requirements while Monk has like 6, Ninja have 1 or none, I was told that Dancing Edge have a mistranslation in the English notes, you don't need positional requirements to get the bonus, just need to combo it.
I'm not saying the Ninja is easier to play, I'm just saying that people are under the misconception that they are harder to play because they are a new class. Once you play it more, it will probably come as second nature. And there aren't enough 50 Ninja yet so I can't say how their DPS compare to other classes.
Damn you ChaozK, you posted what I wanted to saying when I was typing it. T.T
Last edited by ZodiacSoldier; 10-31-2014 at 11:40 PM.
http://na.finalfantasyxiv.com/lodestone/character/1560295/
Tanking is a job, DPSing is a science and Healing is an art.
If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.
That doen't really sound more difficult than the other two melee jobs to me and in a raid scenario, the ninja doesn't even need to care about Dancing Edge most of the time.
Last edited by Alphras; 10-30-2014 at 07:35 PM.
This is taking into account the amount of mudra combinations you have to know like the back of your hand and execute them on CD, in between your usual rotations. It's very easy to screw up and hence drop your dps.
So your dps buttons will be like 1-2-mudra1-mudra2-mudra3-ninjutsu-3. I've played dragoon and monk. Can easily tell you that this job is tougher than the other two. While it's true that a Warrior's presence dispenses the need of Dancing Edge, you've still got to know how to use it should such a situation arises.
https://twitter.com/MoonKibbles
Ninja's attack speed is also on par with GL3 if you're playing correctly, which means they have to press buttons just as fast as Monks do.


I sort of noticed while leveling my final level of Monk yesterday, was doing a fate @ lvl 49 and had agro on boss, along came a Ninja of the same level (49) and i got agro and i simply just could not get it back. Granted i did not see the numbers of dmg for the Ninja, but i was like what the heck ...
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