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  1. #21
    Player
    Katsaria's Avatar
    Join Date
    Apr 2012
    Posts
    115
    Character
    Daermon Ire
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I'm glad that a "hard" dungeon is actually somewhat challenging. The fact that most "hard" dungeons are easier than their normal counterparts was quite sad.
    (6)

  2. #22
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I just ran it with another member of my FC and two PUGs-- first time through it for all of us. We one-shotted it without any issues. The only death in the entire thing was me being hit by a Tail Screw before we realized how that mechanic worked.

    We actually had more trouble with the second boss in Qarn and wiped to that one a few times until we figured out a couple of key mechanics.
    (0)

  3. #23
    Player papichulo123's Avatar
    Join Date
    Oct 2014
    Location
    udalh limsca
    Posts
    791
    Character
    Frederick Chronos
    World
    Lamia
    Main Class
    Goldsmith Lv 70
    no i like hard stuff first boss is awesome
    (1)

  4. #24
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    I can't even get in to any of them. Too many tanks and healers gone rogue.
    (0)

  5. #25
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    So can someone list the mechanic of each bosses and how to encounter this? Rather not deal with a bunch of "deaths" and wipes and making a 30 mnts dungeon becoming 60-90 mnts long slog. Appreciate the tips in advance, and if you could be more specific.

    As far as I know - Satasha Boss 1, he put debuff on 2-3 party members and sometimes 1-2 debuffs which is not that fast to remove before he hit them and kill any party member with it instantly. We are not talking you have very low hp and can recover, it's instant death. Removing one debuff on 2 party members is doable, more than that, one of them is going to die. This is a rather cheap stupid move from SE.

    Satasha Boss 2, can anyone figure out the strategy? How to avoid being shackled - and pretty much zerged to death by adds? You cannot get rid of this status by esuna or anything. I had to keep on curing, regen and stoneskin myself just to be able to stay alive.

    Satasha Boss 3, what's the deal with tentacle and arms? Which one that has to be killed first? they keep respawning and it's a total nightmare to heal when you party members are all over the place and AOE heals don't even reach them. Melee DPS are having a hard time getting near the boss.
    (0)

  6. #26
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    I don't particularly find any of the new HM bosses hard. They're just massive HP walls with annoying gimmicks (mechanics) that keep them alive for longer than they deserve to be, it's not really a question of wiping so much as it is "Wow this fight should've been over 5 minutes ago". Worst offender is the Kraken in Sastasha.

    Sastasha Boss 1- Remove debuffs as they are placed, have tank stun when he uses the OHKO/Near OHKO move (Forget the name, but it's telegraphed). Other than that tank and spank.

    Boss 2 - Kill adds as soon as they spawn, the longer the adds stay alive the longer he shoots = more damage (Or something?). Adds themselves are non-threat, they die fast and do little damage. Surviving the boss's shots is the only issue.

    Satasha Boss 3 - I always just kill the arms, leave the tentacles. If you leave too many arms/tentacles alive you get hit by multiple water vortexes that explode and wipe you. This boss is just really annoying tbh. Walking near the tentacles to DPS them as tank or melee results in getting thrown/stunned into one of the Kraken's frontal AoEs.
    (1)
    Last edited by Prototype909; 10-29-2014 at 04:09 PM.

  7. #27
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,355
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Luvbunny View Post
    Stuff that was said
    Boss one; Get rid of debuff and stun tail attack.

    Two; Cannot stop the zombies from holding you down, just attack them and get them off of you. They neeed to go down asap~ If he targets someone, throw all of your dps onto him to stop it... Or so I hear. He does linger on some longer than others.

    Three; Ignore tentacle, take out the arms and then focus the boss. Rinse repeat.
    (0)

  8. #28
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Anarnee View Post
    Three; Ignore tentacle, take out the arms and then focus the boss. Rinse repeat.
    I'd say kill everything and then attack boss (unless DPS is too low) having tentacles stunning you every often is annoying.
    (0)

  9. #29
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,355
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Alukah View Post
    I'd say kill everything and then attack boss (unless DPS is too low) having tentacles stunning you every often is annoying.
    They only stun you if you get near them, its honestly a waste of time to kill them. Just need to be aware of your surroundings.
    (0)

  10. #30
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Meh. I would have one-shot Sastasha HM if it wasn't for that stupid dragoon LBing the 2nd boss at pull and then AFKing for the fight... We managed to go down to the last 2 adds before the inevitable wipe (can't protect the team with only one dps).

    Qarn was way more difficult, in the sense that people can be very, very blind to obvious things. I had to make a macro with "adds", "guardian", and "boss" to get it done. Even like that, we were at 0.1s to wipe...


    Quote Originally Posted by Luvbunny View Post
    So can someone list the mechanic of each bosses and how to encounter this? Rather not deal with a bunch of "deaths" and wipes and making a 30 mnts dungeon becoming 60-90 mnts long slog. Appreciate the tips in advance, and if you could be more specific..
    They are really easy honestly if you aren't half braindead :

    Boss 1 : stun the tail screw (tank will be stunned just before after 50%, so have a dps do it or have a reactive healer) and esuna/leeches the debuff. Tailscrew will make its target have only 1 HP, so they'll die right after with the debuff if not healed in time.

    Boss 2 : kill adds asap. dps the boss when he uses his gun to make him stop (same mechanic as the BLM mog in mog Ex) and kill rooting adds first (the slaves)

    Boss 3 : kill the arms to avoid an attack (I never saw what it does, because my group tends to burn everything before thinking). Tentacles stun and throw you if you're too close). The boss shares damage with the arms and tentacles, so you can just dps the arms for the whole fight.
    (0)
    Last edited by Kuwagami; 10-29-2014 at 04:55 PM.

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