Nothing of value would be lost, but I don't think they should scrap em. Keep em as base classes and bust out the advanced jobs.
Nothing of value would be lost, but I don't think they should scrap em. Keep em as base classes and bust out the advanced jobs.
Exactly, change the system so that it's not tied to weapons only but actual classes instead. Like I said you can just add a button to the menu that will let you change to BLM, WHM, WAR, SAM whatever you have unlocked on the fly no need for a Moogle or whatever. Even with the current "Classes" they could do this and it would still be better just for the fact that if I wanted to weild a sword, or a single handed axe on my MRD I could if there was one available to it. They just need to make weapons like gear with optimal classes and ranks.Gifthorse let me tell you something. Who cares about you? I will play this game regardless of change. The only way I'll quit is what I typically do with ANY game. I beat it, or just grow tired of it.
Now I remember seeing a post about how a class is a "weapon's specialist" and I say fuck being limited to one damn weapon. What the hell was so damn wrong with wielding different weapons? I loved the fact that a Samurai's main weapon of choice was a Great Katana, but yet I could equip a Polearm or Bow for certain tasks. Let me wield a couple of axes on my Marauder again. Hell, give me a Great Sword for my Gladiator.
The problem is with classes like CON which have the Ancient Magic of a BLM and most of the stuff from WHM what would the point be in adding them.
Also if they made Weapons separate from classes this might help with unique weapon skills and even the lacklustre animations as they would not have to make animations for the same WS for every weapon.
This. The whole "weapon defining you" concept is a serious no-no. I miss how useful crossbows and their different bolts were to many classes in FFXI.Exactly, change the system so that it's not tied to weapons only but actual classes instead. Like I said you can just add a button to the menu that will let you change to BLM, WHM, WAR, SAM whatever you have unlocked on the fly no need for a Moogle or whatever. Even with the current "Classes" they could do this and it would still be better just for the fact that if I wanted to weild a sword, or a single handed axe on my MRD I could if there was one available to it. They just need to make weapons like gear with optimal classes and ranks.
This thread just became full of fail. Not even worth posting on anymore.
The problem is with classes like CON which have the Ancient Magic of a BLM and most of the stuff from WHM what would the point be in adding them.
Also if they made Weapons separate from classes this might help with unique weapon skills and even the lacklustre animations as they would not have to make animations for the same WS for every weapon.
They can always rework those classes. Remember, DRASTIC CHANGES.
I don't care, although I do think Yoshi-P kind of jumped ship with current classes too fast.
The only thing I'm concerned with is that this game change, in whichever way Square Enix thinks best. Lot of people posting are just trying to stick their name on something without any thought of a consequence.
How so? What are your views? The only things you have posted so far was "No Thanks" and a link about FF jobs. Would you care to expand on your small but extremely valuable contribution so far to the thread as I can not wait to hear more of your valued insight into what this thread is about.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.