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  1. #131
    Player

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    Apr 2011
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    Uldah
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    126
    Quote Originally Posted by Raim View Post
    People want them because some of the fights are VERY melee unfriendly, which needs to be tweaked, or we need to find more competent melee players.
    How is that any different than the beginning of XI? LoL, safe to say they've learned nothing when it comes to making balanced encounters for the endgame.
    (0)

  2. #132
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    you must of been lazy as hell in FFXI because if you made your own party you would have no problems.

    in FFXIV its harder to make a party because you cant ask anyone on the server they have to be in shout range or in your LS.

    people cried about stuff being too easy they up the difficulty now " they shouldent be doing this to us", what the hell you guys want to login and be lv50 then walk out side town and get everything complete in a instant. they need to make the game harder.

    it not the game is unbalenced its the systems are incomplete, read the letters & patch notes.
    (0)

  3. #133
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    Apr 2011
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    126
    Quote Originally Posted by indira View Post
    you must of been lazy as hell in FFXI because if you made your own party you would have no problems.

    in FFXIV its harder to make a party because you cant ask anyone on the server they have to be in shout range or in your LS.

    people cried about stuff being too easy they up the difficulty now " they shouldent be doing this to us", what the hell you guys want to login and be lv50 then walk out side town and get everything complete in a instant. they need to make the game harder.

    it not the game is unbalenced its the systems are incomplete, read the letters & patch notes.

    You must of not played early FFXI where melee were 100% useless in the entire endgame and LS's only rolled with rng's and blm's, why do they have such a hard time making balanced encounters? They should have put in an ability where its immune to magic/immune to arrows susceptible to melee dmg vice versa. That alone would have force people to bring more than the same 3 DD's on a consistent basis.
    (0)
    Last edited by Burn; 07-25-2011 at 09:23 AM.

  4. #134
    Player
    Loki's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Maybe there is a special strat with melee and no one discovered it yet.
    (0)

  5. #135
    Player

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    Apr 2011
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    Uldah
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    126
    Quote Originally Posted by Loki View Post
    Maybe there is a special strat with melee and no one discovered it yet.

    That makes no sense, why would people go through the extra trouble when they can just load up ARC/THM's for a way easier time lol? This is just more proof that having balance around mobs spamming tp moves is a retarded system.

    People are always going to take the easiest route to get the most loot in any game, they should have known that @ the start when they decided to make encounters favor one type of classes over others.
    (1)
    Last edited by Burn; 07-25-2011 at 09:32 AM.

  6. #136
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    You must of not played early FFXI where melee were 100% useless in the entire endgame and LS's only rolled with rng's and blm's, why do they have such a hard time making balanced encounters? They should have put in an ability where its immune to magic/immune to arrows susceptible to melee dmg vice versa. That alone would have force people to bring more than the same 3 DD's on a consistent basis.
    you must of frogot it wasnt a solo game it was ment to be hard as hell and use strategy to kill shit "magic burts" "SATA" for controling hate. it was a forced party game game. SE dosent make people be rng & blm the people make the mmo what it is not SE. mmo's change and you adapt or switch class or quit playing it really that simple.
    (0)

  7. #137
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Loki View Post
    Maybe there is a special strat with melee and no one discovered it yet.
    its called 'dont die' works every time.

    Still, they could have balanced it all better. like for intance, taking all the basic attacks down from 60 seconds to like... 10/15 seconds. This is one thing that is jacking up marauders and pugilists mostly. And they didnt have to make it so there is only one healer and one tank type. that was a crappy thing to do.
    (0)
    Last edited by Reika; 07-25-2011 at 09:45 AM.

  8. #138
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    you can do it with melee, it just requires the melee to pay more attention and take a higher risk, and do less dps, since rng is the most dps.

    If they want to make a game based around the trinity, that means all classes have to be able to do 1 of 3 things equally well it makes no sense to have a class that can do better DD than everyone else, and avoid most risk and damage, and that is high lighted by the fact that the main difficulty they seem to be wanting to put in, is around mp/cure/dmg reduction, its not hard to DD every class can do it, but only 1 class can cure effeciently and only 1 class can tank effeciently, and the class that is the best DD is also the least likely to take dmg, that is a very poor balance,

    im not saying make the game easy mode, im saying attempt to balance the classes in some way shape or form, as it is, there is never a situation where archer isnt the best DoW DD and rarely a situation where glad isnt the best tank. Con will always be better at curing than thm right now.

    the other classes arent without use, they are just not serving any purpose or performing thier roles comparitively poorly.

    and i do believe the systems they want to put in place arent complete, but since they havent told us what issues they plan to fix, its our job to tell them all the issues.

    nothing serious can be done with a con, and for sake of higher chance of success and speed, multiple con
    nothing serious can be done without a glad, and for really hard things you might need 2
    archer is currently the highest dps, and yet the lowest risk/mp drain DD meaning all other DD are after thoughts

    and to a slightly different point, you have made 3 out of the 5 available DoW very similar, in terms of playstyle, a mistake you slowly corrected in 7 years of ffxi, why are you starting the game out like this now?
    Come up with a different mechanic, or playstyle for each class aside from just speed of AA then build skills/tactics around that. Not that there was lightyears between marauder and lnc before, but now there is even less, and while pugilist had an interesting mechanic and in basic play had a different feel, you made it the same as lnc/mrd, i hope you plan on fixing this.

    At least if we arent going to be useful, we can at least offer an entertaining and different playstyle choice. as it is, only 1 of those 3 dds need to exist, and even then they arent as good at it as archer.
    (1)

  9. #139
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Sigtyr View Post
    I honestly hope they do something about this soon, because I'm not putting up with the shit I put up with in FFXI for not playing the "right" classes.
    Gotta agree with this. I got sick and tired of hearing that, too. Though, I heard it about everything (xp parties, BCNMs, etc). It was always "You're not the right job", "You don't have the right sub", etc. etc. It gets old. Meanwhile, I'd get into a group and stand toe-to-toe with anyone else. Didn't matter, though, because people were too caught up with me "not having the right subjob according to the wiki guides".

    Although.. I will say - not necessarily for this situation with XIV, but in general - sometimes it really does come back to being players simply not being willing to try something different, formulate a different strategy based on the jobs they have available, and instead only want to go in with whatever the latest and greatest online strat guide says how "you're supposed to do it".

    Friend of mine completed all of CoP with a group setup that everyone... and I mean everyone... told him "it will never work" with. He was told he would fail, hard. They would wipe. It wouldn't work, etc. etc. Every single time.

    He did this before any of the nerfs, mind you.

    He finished the storyline with his "fail setup" and what did people's arguments change to? "Well you could have done it more efficiently with the right setup. So, it's still fail". Some people have their heads shoved so far up their own ass and are so unwilling to accept anything other than what their precious strat guides say, that they can't see they're wrong, even when it's proven to them.

    I wonder how much longer it would have taken him to complete it if he'd waited to get exactly "the right setup" according to what everyone else told him? Instead of waiting, he said "okay, what jobs do we have avail..." and formulated the strategies based around that. And it worked.

    So... while it could well be true that SE needs to address this particular fight in XIV (not saying it's not so)... I really hope it doesn't become the situation in XIV where people just assume that whatever the strat guides say is "The One And Only Way You Can Defeat That Encounter" and refuse to try anything different.. because *that* leads to a lot of unwarranted exclusion of classes/jobs from groups as well.

    At some point, strat guides cease to be mere strategies, and become a crutch instead.
    (3)
    Last edited by Preypacer; 07-25-2011 at 10:17 AM.

  10. #140
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shikaree View Post
    Blizzard (WoW) is going through some similar issues. Their recent Firelands patch has people going on about many of the boss fights being unforgiving on melee and less unforgiving on ranged. How Blizzard replied to that? "It's a class issue, the fights themselves are fine."
    The thing with Blizz is that people (the top 2%, anyways) cried throughout Ulduar, TotC and Icecrown Citadel that encounters were "easy" (relative term, as my 9-5 wage slave self never cleared all hard modes or anything e-peen worthy), which precipitated the current encounters. Things have been this ugly and melee-unfriendly since the first raid tier in Cataclysm, and sadly, things don't seem to be turning for the better.

    That being said, I hope this is more a fluke and that they quickly learn the error of their ways. I don't think people want a repeat of having to sacrifice playing their favorite classes or roles and forced to play something they don't want to pay but makes the encounter "easier".
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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