The problem is they said jobs would be for party play, but they nerfed mages so hard that they are useless for soloing. The classes should have their ability to solo restored. Just cause I play a mage doesn't mean I want to be chained to a party all the time.
Then don't play an MMO or wait for SE to improve spell range and rework spells/stats so you can kite properly.
Theres the problem with OVER nerfing and OVER buffing of certain classes that occurred with this patch. Its not something you can see by simply reading the patch notes. They didn't fully test out these changes, nor are these changes complete, nor should changes to classes like these have been implemented until they were complete. What we have is a bunch of half-ass changes that ruin some classes and overpower others.
Last edited by Reika; 07-25-2011 at 07:04 AM.
Oh I've been playing actively in groups since the update. Not R50 yet and apparently the issue seems to be with the new R50 raid but hey, apparently a group did it without mass archers so I really don't see what the big deal is. People acting like THM and melee DDs are completely useless now.
oh i can defend myself, but not as well as i used to be able to, and i cant counter as much, and i havent been given any more dps for that loss, i also dont have as many emnity tools. They also ended up buffing glads dmg and tanking prowess with stamina removal and what not.
glad power up
pug mrd defense/enmity down
at the same time, make dmg mitigation even more important for everyone (including DDs) by making mana the hidden treasure of life and cures that require most of your very soul to cast.
the overall balance of game has shifted to damage mitigation/avoidance and cures/mp pools, and in the very same patch they nerf my ability to mitigate dmg overall.
so if glad has improved emnity/dd/dmg mitagation
arch has highest dps and ability to avoid dmg
and con has your only good option for healing
how does this make sense for the other 4 classes? No one is saying that the other jobs cant do anything at all, just that in the new game balance, they are totally uneeded and offer no real benefit for being in your party.
and at the same time they made DOW less unique in terms of class mechanics and playstyle differences, lose lose situation. still needs work. def needs balanced
I used to be able to kill raptors and efts 10 levels higher with fairly low risk, and little downtime, now i can still do it, with a much higher risk, but worse, a fairly decent downtime. this means my overall ability to deal damage and survive is lower.
and glad was already the prefered tank for endgame stuff so they just imbalance it even more.
So one tank got better
It can be done, except thats the hard way. People have point out the easy route, wich does not involve, pug, mrd, lnc, or thmOh I've been playing actively in groups since the update. Not R50 yet and apparently the issue seems to be with the new R50 raid but hey, apparently a group did it without mass archers so I really don't see what the big deal is. People acting like THM and melee DDs are completely useless now.
Well that's in every single game involving classes ever. Melees can still do it, and just because Archers are amazing for it doesn't automatically disqualify every other job. There were tons of "easy route" builds in XI but that never disqualified anyone save for the 1-2 useless jobs (for very specific situations) of their respective generation (out of how many? 20). There's not a single class in this game that's flat out unplayable.
Game finally gets challenging and everyone starts crying over it.
Player
So you dont want diversity and you want every class to be able to do everything? have you any idea how HORRIBLE that is?
I welcome the changes to class (mage class specialization like CON being the healer).
Way to miss the point of my post.
No game has perfect balance especially this early in a complete rework of the battle system. Even then, Archers were throwing a tantrum just a day or two ago saying their class was RUINED. Yeah, I think it's fair to say the common denizen of these boards doesn't know jack about balance. One boss having an AoE that archers can stay out of range of does not necessarily = OMG GAME BROKEN ARCHER SO OP
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