Quote Originally Posted by Amberion View Post
I guess you haven't heard that they are or will be trying to sell some kind buffs in the Asian market. Then if it goes well there, they where thinking of adding it in EU/NA side.
Cash shop exists in WoW for years and we still yet to see any meaningfull P2W option there, bumping to 90 is not it, as it's pretty irrelevant by itself (same as with FF14 actually).

Quote Originally Posted by AttacKat View Post
XIV 2.0 will not be like 1.x, full of time sinks and non-rewarding quest/task
Failed: relic fate grind, near zero RNG drops
It was more or less a public outcry for adding more grind to relic. The first two phases had a very little grind incorporated in them, but people bitched that a) have nothing to do, b) want something cool even for non-raiders.
And the only stage that relies on RNG is atma drop, the rest is very mild or just omit rng completely.

Quote Originally Posted by AttacKat View Post
Btw, that 0.01% is very simple math, just take 30 (plots) x 16 (wards to be), x 3 (cities), allocated among close to 2m subs (peak was touted at 2.2m).
Your math is really wrong as you assume that all people are on the one server.

Quote Originally Posted by Razzle View Post
Cash shop is okay because it's vanity? Why? Because you don't care about vanity and won't be buying anything from it?
Vanity was a privileged thing almost from the start, many of vanity/rare minions are completely outside of mass-market affordability, And from this point it's no better than having them in a cash shop, at least people will pay SE directly and not RMT to get gil to obtain rare fancy item.
I think that having a luxury market is a very good for ff14, but it's really are the same as cash shop - it's make some items inaccessible if you just play casually and don't invest heavily in game, be it whether additional real money or excessive time/efforts for ingame moneymaking.