That's for your own mistake. You can withdraw once and requeue. No punishment there, I believe.I think the only time I've ever withdrawn from duty was when I did something dumb while working on relic by selecting Hydra in DF while still having AK selected. Then AK would pop and I'd have to withdraw because of my error. I feel bad, but with the new system, I totally deserve a strike.
We're talking about something that's forcing you to withdraw more that 3 times in a day.
There is a difference between a mistake and constantly spamming withdraw because you want a run in progress to get quick loot. Though honestly it's probably still targeting the wrong people since those are in a minority and many also get into an instance then leave once they have the loot they want so perhaps they should have thought about how to punish the right people. Part of me does feel happy that it'll fix the issue with DPS players though since getting an ST raid run in DF is an absolute nightmare since you need to have 15 DPS all pay attention to the screen and i've had it pop 12 times in a row or more with DPS withdrawing each time. The other part of me understands that long queue times are a bore and you need to find something to do be it crafting or tabbing out to procrastinate which i think is mostly the case. Though the bigger part of me still wants to break something over their heads because i have to click commence 15 times in a row some days.
I also like to do different things while I wait but I restrict myself to stuff that allows me for a quick Change if the Dungeon starts and the pop up comes up. I craft only items using quick Synthesis or non star items I can finish in time. Or go fishing, farm shards or whatever else can be interrupted anytime. While I understand that it can be tough if you are doing a 3 star craft, I do not see it as that much of an issue. You have still 2 times for "free" to withdraw and for the rest, just do not do crafts that take several minutes.
The comfort the crafters lose is worth it if you take a look at the reason why this new penalty exists. All the run in progress fishers or players being picky about what they want to play although they have chosen a Roulette modus for best rewards are caught with it. They can still fish or be picky two times but that's it from now on and I like the Change. It will reduce that ugly text in red nobody wants to see 10 times in a row significantly.
The comfort the crafters lose is worth it if you take a look at the reason why this new penalty exists. All the run in progress fishers or players being picky about what they want to play although they have chosen a Roulette modus for best rewards are caught with it. They can still fish or be picky two times but that's it from now on and I like the Change. It will reduce that ugly text in red nobody wants to see 10 times in a row significantly.
No it's not. Plain and simple. You're punishing all muslims just because ISIS and Alqaeda did something stupid.
I whole heartedly agree with the change, it's been a long time coming.
So many trolls use ST queue wait for it to pop then instant withdraw or wait till last second.
It gets beyond frustrating, so I personally can't wait for it to be in game.
That was a very bad analogy and you should feel bad. If people, whether fishers or crafters, didn't abuse the withdraw feature, then we wouldn't be here right now.
It is pretty harsh. Implementing just a 5 minute wait when you withdraw or miss queue would have been enough to discourage people trying to queue for a dungeon in progress. A getting locked out for a day after just 3 withdraws is very unforgiving for those who legitimately could not enter the queue.
Not really actually. FFXI's Dynamis still has daily lockout, and I don't see people complaining over there. lolIt is pretty harsh. Implementing just a 5 minute wait when you withdraw or miss queue would have been enough to discourage people trying to queue for a dungeon in progress. A getting locked out for a day after just 3 withdraws is very unforgiving for those who legitimately could not enter the queue.
That.... is a totally different thing. The Dynamis daily lockout is more comparable to the weekly Coil lockout. You can go once a day, and then you're done. Plus, I mean, that's solo content for the most part. The equivalent would be like saying no to the prompt to enter Dynamis, and it telling you you're locked out for the day anyway.
Solo huh? I'd like to see you try soloing Dyna-Windurst. lolThat.... is a totally different thing. The Dynamis daily lockout is more comparable to the weekly Coil lockout. You can go once a day, and then you're done. Plus, I mean, that's solo content for the most part. The equivalent would be like saying no to the prompt to enter Dynamis, and it telling you you're locked out for the day anyway.
Besides, you need adequate gearing and backup RRs to manage yourself in there and this is really important doing this as THF to maximize loot. But even so, entering with some companions are more beneficial than soloing.
But yeah, Dynamis might be a bit too harsh for comparison with the upcoming penalty, tho just wanna give an example from other MMO.
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