When this goes live, I plan on experimenting with it after I'm done with my dailies. I'm curious how much of a penalty you'll incur after the 3rd strike.
When this goes live, I plan on experimenting with it after I'm done with my dailies. I'm curious how much of a penalty you'll incur after the 3rd strike.
You aren't locked out for the entire day.
Lets say for some reason, you have to withdraw or you miss it 3 times in a row. Then you get say, a 30 min penalty. 30 mins later you re-queue, but your pizza is on fire and while you're putting the fire out, the queue pops and you miss it again. You have to wait 30 minutes again. You don't get the three strikes you're out. You only get one strike. Until reset happens. Then you get 3 strikes again.
Granted I don't think this has ever happened to me more than once in a single day, this does seem pretty extreme.
Then you're fortunate. It happens to me more than I care to recall... That's even after PF options have been exhausted (Translation: queuing up with at least HALF of the party required).
Also it's not extreme in my opinion, UNLESS the withdraw in reference is prior to the dungeon triggering and not after...
Finally! I love this change. It's exasperating when people keep spamming for in progress queues in ST and we end up missing the Newborn Star light interval when the dungeon has ended.
To be honest, all the people whining about it can deal. Have someone withdraw from ST 27 times in less than 5 minutes (yes this actually happened and yes, I counted) and THEN tell me it's a bad decision. Good on SE fro acknowledging it was a problem and doing something about it.
It's 45 seconds that you have to accept DF.
Many high level crafts take much longer than a minute (around 2 or 3 minutes) if you want to HQ them (yes i have master tools for all classes except CLN).
Also you still have to wait 3~5 seconds till you can do anything again after you finish the craft.
Also you take 3~5 seconds to change the gear to the class/job you queued for DF.
So you have a little more than 30 seconds to finish the craft.
I kinda understand why they did this, but i feel like the punishment is WAY TOO HARSH.
I usually accept the DF queue in less then 5 seconds when I`m not crafting, which happens most of the time (i usually queue as tank and healer so it doesnt take too long. but when leveling archer/bard..... oh god. over 30 minutes queues for anything)
A fair system would take that into consideration.
If you accept the queue in less than 10 seconds, you get a "plus" point.
When you fail to accept the queue in the 45 seconds it gives you or if you withdraw, you get lose a point.
If these points are less than 0 you can't queue for DF for the next 15 minutes.
This was a rushed bullshit "solution" that any developer should be ashamed of.
The guy above me kinda explain alot of it. And yes, I do mainly star crafted stuff when waiting for DF, but mostly 1*. But even so, it will take considerate amount of time to finish plus with the delay after. And I do have macro-ed the crafts and have mapped all my job gear changes on the vertical bars to quick change. Even with all that, I could sometimes lose to the DF timer. I'm using a 15 rotation craft (which was provided graciously by someone at this forum), and each skill take about 2-3 seconds to execute.
And it's not like I don't have troubles with long time DF wait and re-pops. I do play almost continuously since beta until now. I used to groan with the long DF wait, bot not anymore since I can do other things like crafting. But the upcoming implementation kinda harsh.
There's also RL urgency stuff. Can you always withdraw yourself quick enough before you rush for the calls? Now with upcoming changes, it kinda forces me not to DF at any time, or suffer the consequences.
And I'm not sure about trolling stuff either. It's not like we have the way to know exactly who's queuing. What's the point of trolling a DF anyways? Not even sure the auto cancellation were intended. I recon it's probably happens on ppl who waited for way too long and unintentionally missed their times, or they just happen to have urgent stuff to take care atm.
Last edited by BobbinT; 10-25-2014 at 01:59 PM.
Then don't craft while waiting? Why should me and a bunch of other people wait on crafters making junk trying to beat the clock? If you really want to join the duty, drop what you're doing and get in line when the window pops. If crafting is more important to you, don't use the duty finder and hold everyone else up.
I think the only time I've ever withdrawn from duty was when I did something dumb while working on relic by selecting Hydra in DF while still having AK selected. Then AK would pop and I'd have to withdraw because of my error. I feel bad, but with the new system, I totally deserve a strike.
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