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  1. #71
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by winxbloom61 View Post
    snip
    i'd guess lv cap would eventually stop at 100, cause of job skills every 5lv, would be weird to stop at 99.
    and including class skills, that's going to be a lot. In XIV, there isn't even any special stats, like dragonslayer, for DRG. So the amount of skills you can put in for DRG, is somewhat limited anyway. So we don't *need* lv 1-100job, with only job skills.
    For WHM, there's the possibility of like 10 more heal skills...that's necessary? not really. They can throw in a mix of atk/buff/heals, between CNJ and WHM. There's no job possibility lost, just cause of class.
    Because of lv60 cap in expansion, it opens up the jobs, a bit more.
    Also i'm guessing you're basing possibilities, on previous FF games that don't have anything to do with XIV.
    We don't really know how many jobs there are going to be in expansion, and they can and do add jobs, outside of expansions.
    DRK doesn't have any class, so we'll see what that leads to.

    Quote Originally Posted by silentwindfr View Post
    by taking out the class it will give them more tool for make each jobs different.
    yes, and it would require lots more work. SCH/SMN share ACN; without ACN, they'd need to double the amount of skills, to differentiate them; not that i'm against it, but it's more efficient to have a class branch into multiple jobs.
    (0)
    Last edited by Radacci; 10-26-2014 at 11:39 PM.

  2. #72
    Player
    winxbloom61's Avatar
    Join Date
    Aug 2013
    Location
    Iowa Ceder rapids
    Posts
    156
    Character
    Oceanis Thedemonslave
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    heres the thing not only does it ruin jobs such as blue mages as u said and puppeter and so on

    but it takes away players costumization or desire to play a job in some cases

    warrior for example i would to love play i mean really i would but i really really hate 2 handed axes and u might say then play gladitor/ paladin well i hate holy things and i rlly hate shields so due to the weapons for the classes they kinda ruined me for tanking jobs
    (0)

  3. #73
    Player
    Elven's Avatar
    Join Date
    Jan 2014
    Posts
    303
    Character
    Arwyn Elven
    World
    Tonberry
    Main Class
    Archer Lv 90
    Interesting topic I would wager maximum grind so two different class/jobs not connected in cross skills.
    (0)

  4. #74
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by winxbloom61 View Post
    u do realize its not just about the current jobs we have right?

    future jobs are completely ruined cuz of the system with classes think about this final fantasy dosnt have that many jobs to start with and due to the class system even how we learn skills in this game they have destroyed the possiblity for some of the jobs to even be added right
    but what ever you owe me 20 dollars when the game dies in 2 years after they refuse to fix the broken system that causes limitaion
    Uh.. What? (at the bolded) Final Fantasy has nothing but Jobs. Go educate yourself and look up Final Fantasy Tactics (and Advanced). FFXIV is the only FF to use classes because 1.0 was trying to be different and initially wasn't going to have the traditional FF jobs likely at all. ARR classes are there as a holdover, and they originally had plans to have multiple jobs spring from each class. However the reception of the implementation of this process: Arcanist was largely negative. People don't have problems with either Summoner or Scholar (er.. well, they do but those are different issues than what's being discussed here), it's just that they share the same stat distribution as you're leveling up yet each uses a different main stat. The difference isn't game breaking, but it's still something that has and does bother people.

    I think there will likely not be any classes from 3.0 onward. Do we really need them? Obviously not. The only thing's obtained from classes are 1-3 cross class abilities that can be used with the current set of of Jobs. And in my opinion some cross class skills that jobs have access to are completely useless and unnecessary. Wouldn't it make more sense to just have a Job, that will actually use it's own gained abilites? It certainly sounds like less hassle to deal with from a development standpoint and as I player I can't see why we'd need new classes unless they bring something new to the table that would need to be used by multiple jobs. It's not needed.

    Now as far as the current classes we still have in the game (and Rogue), I don't see them suddenly disappearing. In fact, I can't understand why anyone would think they are just going to scrap all the classes that are already in the game. They won't. Everything that's in the game right now is going to stay the same, even as the level cap raises the Jobs are what will be getting new skills and abilities.

    Now, with the current system the Traits on the other hand are tied to the classes and while that really doesn't pose a problem for any of the jobs currently with the exception of Summoner and Scholar because they share the same base class. So for them, there won't ever be any specific traits that would benefit Summoner specifically or Scholar specifically.. which is kind of unfortunate in a way. Future Jobs will have traits that are specific to the Job since they wont be tied to a base class. For every current job, except Sch/Smn, there is virtually no difference in the way they play and the way they function between class and job. The only difference is that classes have a much wider assortment of class skills to pick from, and even then, this only is effective from level 1-30. Once the soul stone is acquired the Jobs have only a few select cross class abilities available to them.

    With 3.0 onward jobs probably will not use the current class abilities in a cross-class section like the 2.0-2.4 jobs do, but instead will have more skills available to them to make up for not having access to cross-class skills. That's my guess anyway.
    (2)
    Last edited by Ecks007; 10-27-2014 at 12:02 AM.

  5. #75
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by winxbloom61 View Post
    heres the thing not only does it ruin jobs such as blue mages as u said and puppeter and so on

    but it takes away players costumization or desire to play a job in some cases

    warrior for example i would to love play i mean really i would but i really really hate 2 handed axes and u might say then play gladitor/ paladin well i hate holy things and i rlly hate shields so due to the weapons for the classes they kinda ruined me for tanking jobs
    So basically, there isn't any class that please you now so you are pissed. Wait for DRK.
    (2)

  6. #76
    Player
    winxbloom61's Avatar
    Join Date
    Aug 2013
    Location
    Iowa Ceder rapids
    Posts
    156
    Character
    Oceanis Thedemonslave
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    angery no but do i view it as stupid personally yes i do

    also ecks almost all final fantasys have used the basic jobs

    the only expection really is ff8

    even 10 used the job system in some way

    even 7 did in a way vincent a gunner yuffie a ninja/theif
    (0)

  7. #77
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    My two cents.
    Since DRK will be a class without a Base class, this most likely plays into the Lore of the class.
    Dark Knight being a Soulless one who steals the life force of others. It wouldn't require a base class and thus a Soul Stone.
    (0)

  8. #78
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Judge_Xero View Post
    My two cents.
    Since DRK will be a class without a Base class, this most likely plays into the Lore of the class.
    Dark Knight being a Soulless one who steals the life force of others. It wouldn't require a base class and thus a Soul Stone.
    Maybe we will receive a soul stone at lvl 30 too that will give us a boost in stats or something though.
    Quote Originally Posted by winxbloom61 View Post
    angery no but do i view it as stupid personally yes i do

    also ecks almost all final fantasys have used the basic jobs
    Monk, BLM and WHM aren't the basic jobs ? I don't understand what you mean here.
    (0)

  9. #79
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Tupsi View Post
    Yoshida has said there will be Job+Job in the future and "Class > Job" will not always be the case - This is one of those instances. Flat out removal of classes? Probably not, but far far less reliance on them? Most likely and hopefully so. Classes are fine and all, but realistically, now that they moved away from Tanaka's design, it's time to move away from the rest of his design.
    Subjobs coming? Cool.
    (0)

  10. #80
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by winxbloom61 View Post
    warrior for example i would to love play i mean really i would but i really really hate 2 handed axes and u might say then play gladitor/ paladin well i hate holy things and i rlly hate shields so due to the weapons for the classes they kinda ruined me for tanking jobs
    be happy you'll be able to tank with a greatsword soon!
    also they can allow different weapon type for each class without changing the class system (you already can since thm/cnj can both use 2handed or one handed weapons).the only limitation is that one item can not be equiped buy 2different class/job.

    As for people who want a sword DPS they can make as many class as swordtype:
    • Great sword
    • Longsword and bastard sword
    • Broadsword
    • Long knife
    • Bidenhänder
    • Rapier
    • "Handedness"
    • Edgeless swords
      • Panzerstecher and koncerz
      • Tuck and Verdun
      • Small-sword
    • Hangers and Sabres
      • Hanger
      • Falchion and cutlass
      • Sabre
      • Scimitar
    even only using the main types it can do 9 sword users class, and it's not the only sword classification you can find

    oh, its a game they can sort the sword in as many different type they want, they can also make 2swords that are exctly the same but say the 1st is a 'gladiator' sword and the second a 'fencer' sword
    (0)

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