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Results 111 to 113 of 113
  1. #111
    Player
    winxbloom61's Avatar
    Join Date
    Aug 2013
    Location
    Iowa Ceder rapids
    Posts
    156
    Character
    Oceanis Thedemonslave
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Swanepoel View Post
    this only my opinion, when u reach lvl 60 u have an option if u want dark knight u must sacrifice ur paladin soul crystal turn to dark, or if u want still be paladin u renewal ur paladin soul crystal, then for WHM it will be dancer since dancer use staff like this


    Um no some people really dislike the gladitor /paladin just cuz it is paladin
    (0)

  2. #112
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    I don't see what the fuss is regarding lack of base class for some jobs. Effectively there isn't a class system now. Who actually plays their base class beyond level 30? It's basically a straight line shot to 50 level job now.

    Really, the only thing that the class system does now is restrict the gear that my retainer can use (they are stuck on class and cannot wear job only gear). Which is annoying btw.
    (2)

  3. #113
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Currently, classes are pretty much pointless. There's rarely a good reason to play as a class rather than as a job - even in pre-30 content where the level sync bars you from using any job abilities (and nerfs the number of cross-class skills you can use!), the raw stats you get from the soul gem still typically meant it was better to participate as the job rather than the class.

    That said, it was my hope that SE would FIX these issues - that they would make classes viable again. It was possible, whether it be through specialized gear or class-only job abilities. They could have turned it around. The Dark Knight announcement has pretty much dashed these hopes. SE has effectively thrown up their hands and admitted that they lack the creativity or dedication to fix what is broken, and so are tossing it in the trash instead, along with any future hopes of interesting multi-job options for classes (SMN/SCH will likely remain the only such instance).

    This was disappointing, but not surprising. By the same token, I very much doubt that the class system that exists will be removed, as that, too, would require creativity or dedication. It's easier to just leave it, a dangling, useless appendix on the game, than it would be to cut it out - so that is what they will do, the easier option.
    (0)

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