@Jakz
Lol this, they'll suffer like mnk in this regard.
@Jakz
Lol this, they'll suffer like mnk in this regard.
Last edited by Leonus; 10-26-2014 at 02:55 AM.
Okay new point of discussion; remember those development traits way back when, well with the confirmation of DEX they may actually be correct.
DEXアップ (Lv8) - DEX up.
-> DEXを2上昇する - Increases DEX by 2.
落下ダメージ軽減 (Lv14) - Fall damage reduction.
-> 落下による被ダメージを軽減する - Reduces the damage caused by falling.
DEXアップII (Lv16) - DEX up II.
-> DEXを4上昇する - Increases DEX by 4.
ステルス効果アップ (LV20) - Stealth effect up.
-> ステルス中の移動速度低下を軽減する - Reduces the movement speed reduction when in stealth.
DEXアップIII (Lv24) - DEX up III.
-> DEXを6上昇する - Increases DEX by 6.
移動速度アップ (Lv28) - Movement speed up.
-> 自身の移動速度を上昇させる - Increases personal movement speed.
単体特化毒Buff効果アップ (Lv32)- Single specialized poison buff effect up.
-> 単体特化毒Buff(猛毒)の与ダメージ上昇効果を20%に上昇する - Single specialized poison buff (Highly Toxic) increases physical damage by 20%.
TPリジェネ付与効果アップ (Lv36)- TP Regen effect up.
-> TPリジェネ付与によるTP回復効果の効果量を上昇する。 - Grants increased effective recovery amount of TP regen.
複数特化毒Buff効果アップ (Lv40) - Multiple specialized poison Buff effect up.
-> 複数特化毒Buffの与物理ダメージ上昇効果を10%に上昇する - Multiple specialized poison buff increases physical damage by 10%.
コンボB-1効果アップ (Lv44) - Combo B-1 effect up
-> コンボB-1の継続ダメージの威力を45に上昇する - Combo B-1 DoT increased to 45.
ナイフ投げPBAE効果アップ (Lv48) - Knife throwing PBAE (Player-based Area of Effect?) effect up.
-> ナイフ投げPBAEの威力を80に上昇する - Knife Throw PBAE power rises to 80.
So translated to new ninja talk.
Level 8 - DEX +2
Level 14 - Fall Damage Reduced
Level 16 - DEX +4
Level 20 - Reduced movement speed penatly in stealth
Level 24 - DEX +6
Level 28 - Increased Movement Speed
Level 32 - Increase damage with poison up by 20% (up to 40% damage increase seems op, may be changed)
Level 36 - Increases effectiveness of Goad (lengthen time? or more per tick?)
Level 40 - Poison Damage increased to 30% (3% more than monk with GL3)
Level 44 - Shadow Fang DoT potency increased to 45 (470 overall potency, 517 with TA... Dayummmm)
Level 48 - Death Blossom increased to 180 potency?
I've bolded the ones I'm unsure on. Ofcourse they are subject to change but this does change some things if true.
More damage increase than monks with GL3, Shadow Fang is stupidly good, and with i expect well be at 75% speed while in hide, (likely 10% increase to movement speed and 20% reduction to the penalty)
Last edited by JakzChurchill; 10-26-2014 at 03:46 AM.
Don't forget mnk has fist of fire stance. So mnks still come out on top by 2%....
Which isn't much lmao.
Ninja might be able to be the "other" mnk. Only time will tell. We just don't know the damage on the weapons. If they are as high as mnk and drgs, this could put drgs at the bottom of the melee pole and then I foresee nerf to nin or an over buff to drg later.
Last edited by Leonus; 10-26-2014 at 04:16 AM.
I promise you hide will not work on raid bosses... The skill even says, enemies with special sight make it pointless.Yeah without looking at the numbers and just by the skills themselves I'd say Ninja will be lower than Monk DPS wise, it has a few more Support abilities.
With that in mind though Ninja will have higher burst DPs like bard and don't be surprised to see them sailing at the top of the aggro charts at the start of a fight. (no way to lower emnity generated)
Hide --> Trick Attack --> Perfect Dodge --> Featherfoot might just be the opener :P
You realise that's in regard to sight? Hide - Trick Attack will still work just fine, aslong as the tank pulls after you use hide.
Its the same as the DoL hide where enemies 10 levels above can see you, but Trick Attack doesn't care if they can see you or not aslong as your invisible.
You do realize, that would be a massive DPS loss? Get in close enough so you can get close enough that the heavy doesn't cause you to lose DPS, you will pull aggro. Use ANY skill, hide will cancel. It can only be used out of combat... And if they decide to make it so bosses nullify hide, what then?You realise that's in regard to sight? Hide - Trick Attack will still work just fine, aslong as the tank pulls after you use hide.
Its the same as the DoL hide where enemies 10 levels above can see you, but Trick Attack doesn't care if they can see you or not aslong as your invisible.
EDIT: And sneaking behind bosses won't work too well, since every raid boss I have seen, the rear of them causes aggro. You will pull aggro. It would be more effective to just open with a standard DPS rotation...
I really don't think you understand what i'm getting at here, The movement speed loss is going to be a minimal amount, 20 - 25% seems to be the guess atm, so you may lose a second or 2 getting to the boss, which equates to 1 ability.You do realize, that would be a massive DPS loss? Get in close enough so you can get close enough that the heavy doesn't cause you to lose DPS, you will pull aggro. Use ANY skill, hide will cancel. It can only be used out of combat... And if they decide to make it so bosses nullify hide, what then?
EDIT: And sneaking behind bosses won't work too well, since every raid boss I have seen, the rear of them causes aggro. You will pull aggro. It would be more effective to just open with a standard DPS rotation...
Trick Attack is off GCD, you you can hit it and jump straight into rotation no 2 second gcd to wait for.
so your losing 165 - 300 potency for 400 potency and a party based damage buff.
Just through pure numbers that is the best way too open. also the rear of them causes aggro? I'm not sure what your insinuating here, your not going to be sneaking behind youll run up as normal just invisible, the time you lose getting to the boss will give the tank enough time to get decent hold on aggro then you begin going nuts.
Remember Ninja invisible with the traits we have isn't the same speed as DoL invisible, it should be all accounts be viable to go into hide at the start of the fight. If not then you don't, maybe some fights it's more viable (boss doesn't move as far off the pull). Just saying on paper it's the best opening ability, in fact its equivalent to a firestarter proc. in that its your best damage ability, just free.
We can only wait and see.
I still wager it won't work merely due to the fact they may program it so you cannot use SATA when detected at all, outside of Suiton, that is.
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