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  1. #1
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Eardstapa View Post
    I promise you hide will not work on raid bosses... The skill even says, enemies with special sight make it pointless.
    You realise that's in regard to sight? Hide - Trick Attack will still work just fine, aslong as the tank pulls after you use hide.

    Its the same as the DoL hide where enemies 10 levels above can see you, but Trick Attack doesn't care if they can see you or not aslong as your invisible.
    (0)

  2. #2
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by JakzChurchill View Post
    You realise that's in regard to sight? Hide - Trick Attack will still work just fine, aslong as the tank pulls after you use hide.

    Its the same as the DoL hide where enemies 10 levels above can see you, but Trick Attack doesn't care if they can see you or not aslong as your invisible.
    You do realize, that would be a massive DPS loss? Get in close enough so you can get close enough that the heavy doesn't cause you to lose DPS, you will pull aggro. Use ANY skill, hide will cancel. It can only be used out of combat... And if they decide to make it so bosses nullify hide, what then?

    EDIT: And sneaking behind bosses won't work too well, since every raid boss I have seen, the rear of them causes aggro. You will pull aggro. It would be more effective to just open with a standard DPS rotation...
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  3. #3
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Eardstapa View Post
    You do realize, that would be a massive DPS loss? Get in close enough so you can get close enough that the heavy doesn't cause you to lose DPS, you will pull aggro. Use ANY skill, hide will cancel. It can only be used out of combat... And if they decide to make it so bosses nullify hide, what then?

    EDIT: And sneaking behind bosses won't work too well, since every raid boss I have seen, the rear of them causes aggro. You will pull aggro. It would be more effective to just open with a standard DPS rotation...
    I really don't think you understand what i'm getting at here, The movement speed loss is going to be a minimal amount, 20 - 25% seems to be the guess atm, so you may lose a second or 2 getting to the boss, which equates to 1 ability.

    Trick Attack is off GCD, you you can hit it and jump straight into rotation no 2 second gcd to wait for.

    so your losing 165 - 300 potency for 400 potency and a party based damage buff.


    Just through pure numbers that is the best way too open. also the rear of them causes aggro? I'm not sure what your insinuating here, your not going to be sneaking behind youll run up as normal just invisible, the time you lose getting to the boss will give the tank enough time to get decent hold on aggro then you begin going nuts.

    Remember Ninja invisible with the traits we have isn't the same speed as DoL invisible, it should be all accounts be viable to go into hide at the start of the fight. If not then you don't, maybe some fights it's more viable (boss doesn't move as far off the pull). Just saying on paper it's the best opening ability, in fact its equivalent to a firestarter proc. in that its your best damage ability, just free.
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  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by JakzChurchill View Post
    so your losing 165 - 300 potency for 400 potency and a party based damage buff.
    Giving a 10% boost right when everyone is popping all CDs? Yes, please!

    But, yeah, a lot of this remains to be seen during actual gameplay. . .
    (0)