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  1. #6
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Garlyle View Post
    Even without selling, honestly.

    Also, even though coil rewards are oriented towards 8-person static groups (8 drops per week), this would impact the drops they can get by allowing them to just be like "oh yeah I really want a High Allagan Bow", so the group just does turn 9 over and over until they get it. This isn't necessarily a bad thing - but it might be against the kind of loot restriction/incentive style that SE want to go for on Coil, if you can just farm until you get the exact drop you're after.
    Or you know, they could make it so you can only lot the FIRST time you clear each turn each week...basically making it so drop wise, you get the exact same odds you do now, but you can re-enter as much as you want. This way, just like now, you have to work out your lots...after that, if you wanna take people through, fine....and if SE doesn't like that it means that if you help someone they now have no competition for lots since you are 'locked out' of lots for the rest of the week then that means SE should then adjusts the drop rates so that if you go in with only 1 new person, that they only get one chest....and it may or may not contain gear, that also works. (Or even make it that you can only re-run the content after you're initial clear each week if x amount of people have yet to clear it for the week) What ISN'T working is the forced lockout. You should be able to play the content as much as you'd like....gear shouldn't be the only reason you do something.

    Quote Originally Posted by grumpypants View Post
    I get the feeling I'm in the minority here, but I think things are perfect as they are. Not trying to upset anyone or start any wars by posting, but just want to share my opinion.

    1) There absolutely has to be some type of status/epeen for hardcore players. Right now, coil drops are the only skill based status items in the game. Removing the lockout will significantly decrease the status associated with these items.
    2) There are gear alternatives of the same item level that can be obtained without doing coil, so there isn't any punishment or penalty for not doing coil.
    3) Coil lockout is already removed when the next major patch hits, so the content is not inaccessible to players. People can still obtain the items and experience the content, just on a slight delay.

    TLDR: Removing the lockout will take away the only thing that keeps some players in the game, in exchange for providing players who already have options with even more options.
    1. They still have their status. I mean, come on, EX primals aren't gated and the More Elite groups win those battles (and gain the goods), far faster than everyone else. Binding Coil 1 could have been DF from the get go and people STILL would have spent months dying to twisters....and it STILL would have been the 'Elite' people beating it first...esp on a regular basis. Access to content is not equal to Skill. The skilled and organized, (who also put in tons of hours) will ALWAYS clear faster than those who are less skilled, organized and time-committed.
    2. It's not about gear, it's about story-progression. People serious about farming for gear will once again, find others to party with (static) who share the same desires. But not being show a FC buddy the ropes in your downtime is silly.
    3. 'slight delay'=more than 8 months, when the content is no longer relevant and the next chapter of the story is out.

    People are so hung up (including SE) on the damn drops they are missing the point of playing....the STORY. People, you don't even need the current 'endgame' gear drops until the next patch's content goes live. (IE, you don't NEED BC2 gears to clear ANYTHING in game atm...but once patch 2.4 comes out, it'll be necessary for a while for some content). So focusing on the gear is wrong...yes, nice stuff drops....but it's more about the progression (and I hope fun of battle) than gear....if you only keep doing it for shinies, that's just sad.
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    Last edited by Kinseykinz; 10-25-2014 at 07:55 AM.