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  1. #1
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Someone pointed out how this would lead to problems people selling clears every week after clearing and getting the drops for their own group.
    (12)

  2. #2
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by PetiteMalFleur View Post
    Someone pointed out how this would lead to problems people selling clears every week after clearing and getting the drops for their own group.
    Even without selling, honestly.

    Also, even though coil rewards are oriented towards 8-person static groups (8 drops per week), this would impact the drops they can get by allowing them to just be like "oh yeah I really want a High Allagan Bow", so the group just does turn 9 over and over until they get it. This isn't necessarily a bad thing - but it might be against the kind of loot restriction/incentive style that SE want to go for on Coil, if you can just farm until you get the exact drop you're after.
    (0)

  3. #3
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Garlyle View Post
    Even without selling, honestly.

    Also, even though coil rewards are oriented towards 8-person static groups (8 drops per week), this would impact the drops they can get by allowing them to just be like "oh yeah I really want a High Allagan Bow", so the group just does turn 9 over and over until they get it. This isn't necessarily a bad thing - but it might be against the kind of loot restriction/incentive style that SE want to go for on Coil, if you can just farm until you get the exact drop you're after.
    Or you know, they could make it so you can only lot the FIRST time you clear each turn each week...basically making it so drop wise, you get the exact same odds you do now, but you can re-enter as much as you want. This way, just like now, you have to work out your lots...after that, if you wanna take people through, fine....and if SE doesn't like that it means that if you help someone they now have no competition for lots since you are 'locked out' of lots for the rest of the week then that means SE should then adjusts the drop rates so that if you go in with only 1 new person, that they only get one chest....and it may or may not contain gear, that also works. (Or even make it that you can only re-run the content after you're initial clear each week if x amount of people have yet to clear it for the week) What ISN'T working is the forced lockout. You should be able to play the content as much as you'd like....gear shouldn't be the only reason you do something.

    Quote Originally Posted by grumpypants View Post
    I get the feeling I'm in the minority here, but I think things are perfect as they are. Not trying to upset anyone or start any wars by posting, but just want to share my opinion.

    1) There absolutely has to be some type of status/epeen for hardcore players. Right now, coil drops are the only skill based status items in the game. Removing the lockout will significantly decrease the status associated with these items.
    2) There are gear alternatives of the same item level that can be obtained without doing coil, so there isn't any punishment or penalty for not doing coil.
    3) Coil lockout is already removed when the next major patch hits, so the content is not inaccessible to players. People can still obtain the items and experience the content, just on a slight delay.

    TLDR: Removing the lockout will take away the only thing that keeps some players in the game, in exchange for providing players who already have options with even more options.
    1. They still have their status. I mean, come on, EX primals aren't gated and the More Elite groups win those battles (and gain the goods), far faster than everyone else. Binding Coil 1 could have been DF from the get go and people STILL would have spent months dying to twisters....and it STILL would have been the 'Elite' people beating it first...esp on a regular basis. Access to content is not equal to Skill. The skilled and organized, (who also put in tons of hours) will ALWAYS clear faster than those who are less skilled, organized and time-committed.
    2. It's not about gear, it's about story-progression. People serious about farming for gear will once again, find others to party with (static) who share the same desires. But not being show a FC buddy the ropes in your downtime is silly.
    3. 'slight delay'=more than 8 months, when the content is no longer relevant and the next chapter of the story is out.

    People are so hung up (including SE) on the damn drops they are missing the point of playing....the STORY. People, you don't even need the current 'endgame' gear drops until the next patch's content goes live. (IE, you don't NEED BC2 gears to clear ANYTHING in game atm...but once patch 2.4 comes out, it'll be necessary for a while for some content). So focusing on the gear is wrong...yes, nice stuff drops....but it's more about the progression (and I hope fun of battle) than gear....if you only keep doing it for shinies, that's just sad.
    (0)
    Last edited by Kinseykinz; 10-25-2014 at 07:55 AM.

  4. #4
    Player
    grumpypants's Avatar
    Join Date
    Oct 2014
    Posts
    2
    Character
    Brandy Bear
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kinseykinz View Post
    'slight delay'=more than 8 months
    This is from when the content was released. I would estimate that most coil players have only had SCOB cleared for 3-4 months. I would also say that a decent chunk of this content is being pugged on a lot of servers, so we're really looking at a 4-5 month delay for 2ish bosses in coil. When you look at the game as a whole, this is a relatively small amount of content.

    Quote Originally Posted by Kinseykinz View Post
    if you only keep doing it for shinies, that's just sad.
    I'm sorry that you feel the reason some people play this game is sad. I do understand that posting here isn't really going to change anyones mind, and that wasn't the intent. It was mostly just to be a voice for the other side since it seems that people overwhelmingly are supporting the lockout removal. My main point in all of this is that if the game is striving to have/retain a little of something for everyone, then it might be a good idea to leave something for the people who "do it for shinies". Easing the lockout means that more people will have shinies, and it unquestionably diminishes the value of those shinies.

    What if we were to ease up on other parts of the game that people work hard for? Would the value of the Zodiac weapons be the same if they made them easier to obtain and everyone had one? What about end game crafting gear? Would market values not take a hit if everyone could craft anything in the game including 3 (and 4) star items? I feel that although people who play this game for status might be a minority, there should still be a little piece of the game for them, and the current setup manages to do this well.
    (1)
    Last edited by grumpypants; 10-25-2014 at 12:53 PM. Reason: length