Quote Originally Posted by NyarukoW View Post
BTW it wasn't my example.
Ah my mistake there. I meant, "To use a previous example, as an example."

Quote Originally Posted by NyarukoW View Post
It that wrong?
No, because its a perfectly viable strategy! What I'm trying to say is that the functions of a mechanic in the fight should stay the same. The execution and the effects of the mechanic should be fine to alter (damage reduction, and lowering the debuff timer as prime exames). For example, instead of Blighted Bouquet killing you instantly, it would give you Infirmity and deal heavy damage. It stays true to the original mechanic - dealing a large amount of damage that is hard to recover from.