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  1. #211
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    Quote Originally Posted by Kallera View Post
    How else does one blood warp, except through death?
    Huh? Did you read my post?

    All he said was that he didn't like people killing themselves as a way of travel. But didn't go into any detail on how he would reform the death system to fix that.
    (0)


    "We all enjoy a delicious slice of yummy cake every now and again."
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  2. #212
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    Quote Originally Posted by Kallera View Post
    How else does one blood warp, except through death?
    What? lol

    You're gonna have to make that more clear... the level of stupidity hit me like a brick wall. I don't understand where to begin... understanding...?
    (0)

  3. #213
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    No need for name calling, keep the discussion civil please.
    (0)

  4. #214
    Player
    SpookyDonkey24's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    16
    Character
    Kadiya Satelle
    World
    Siren
    Main Class
    Lancer Lv 50
    Quote Originally Posted by kukurumei View Post
    Better then people death warping left and right.

    There's a difference when people try as hard as possible not to die, and those that get inconvenienced when they die.

    A tank dying so the party can escape, or a sacrificial pull for the greater good of the alliance gets a salute.
    The same thing in FF14 would be a coffee break. Might not even bother to care, and let everyone die to start over anyway.
    At first I was on the fence about this issue, but you examples made me remember why I liked the penalty. I remember doing just this in FFXI, then it was all but forgotten in WoW. I suppose Im for this, but not to big a penalty. I hated delevelling, finding out I can't wear my newly bought armor anymore, and having made the mistake of selling my old armor. Come to think of it, this wouldn't be an issue for this game in its current state.
    (0)

  5. #215
    Player
    Kallera's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Firon View Post
    Well Yoshi said in one of his post that they would be adding an penalty cause people all over the game are just killing them selves and that's not good. I forgot which letter that was from tho
    Quote Originally Posted by Grit View Post
    He was likely referring to blood warping, and there was no mention of making any radical changes to the death system.

    I don't think the solution to the problem is to make a stricter death penalty.. the solution is to create content that gives you a reason not to die. A timed dungeon raid with monsters that respawn or something.
    From the Producer's letter:
    "We are also looking into players using death warps (or blood warps, or whatever other name you wish to give them). We will be making a decision on how to address this following the release of quests. After all, having a bunch of adventurers committing suicide isn't very FINAL FANTASY-esque, now, is it?"

    The only way to fix all applications of the blood warp would be a change to the death/return system. What good is content going to do when you're on the floor?
    (0)

  6. #216
    Player
    Raim's Avatar
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    Mar 2011
    Posts
    758
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Make the debuff on death longer, decrease the reward of the leve/dungeon/etc if you must. Anything more is a pointless argument because if you implement experience loss on death, SE will be losing a huge amount of potential customers. Something they especially can't afford to do right now.
    (0)

  7. #217
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    Mar 2011
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    Quote Originally Posted by Kallera View Post

    The only way to fix all applications of the blood warp would be a change to the death/return system. What good is content going to do when you're on the floor?
    Fixing the system so that you can't efficiently blood-warp isn't a major change. All they need to do is make it cost anima to return after a death.

    And the content I was talking about was aimed at the original topic of this discussion, which is giving players more incentive not to die.
    (0)


    "We all enjoy a delicious slice of yummy cake every now and again."
    ~ Moderator Jhanaka

  8. #218
    Player
    Corrderio's Avatar
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    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    How about this for an idea:

    Remove the way you currently earn surplus and instead use the surplus system for being KOed.
    (0)

  9. #219
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    Mar 2011
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    Quote Originally Posted by Corrderio View Post
    How about this for an idea:

    Remove the way you currently earn surplus and instead use the surplus system for being KOed.
    I kind of like where you're going with that.

    Earn surplus XP over time (all of the time) that is automatically put towards your death penalties. Die too often and it will start eating into your actual XP..

    Thusly, people who play skillfully and without getting KO'd very often will never suffer an actual death penalty.
    (0)


    "We all enjoy a delicious slice of yummy cake every now and again."
    ~ Moderator Jhanaka

  10. #220
    Player
    Rimmer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Ace Reborn
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Corrderio View Post
    How about this for an idea:

    Remove the way you currently earn surplus and instead use the surplus system for being KOed.
    I think i'd prefer it that way^
    (0)
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  11. 03-12-2011 11:16 AM

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