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  1. #201
    Player
    MariyaShidou's Avatar
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    Mar 2011
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    Ul'dah
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    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Argh View Post
    there is no reward without risk.

    racing to end game is not my thing.

    if the children can't handle xp loss then they should bring out a couple servers with classic ffxi rule sets so the veterans can a real adventure.
    How about you play this game called real life, where's your death is permanent. It's awesome, it's very realistic and hardcore.
    (0)

  2. #202
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    Quote Originally Posted by MariyaShidou View Post
    How about you play this game called real life, where's your death is permanent. It's awesome, it's very realistic and hardcore.
    oh god LOL
    (0)

  3. #203
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    Mar 2011
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    761
    I wonder... If there was a toggle option where you could select xp loss after death how many would pick it? Also, how long before they toggle it off?

    Im a vet from Xi and died plenty of times from saving people, idiots, or bloddwarping. I am and never will be afraid of it. Its just an ancient idea that affects the game on a larger scale than people think. The end Result is a lot more severe compared to some stupid thrill of xp loss.
    (0)
    Last edited by Akumu; 03-12-2011 at 09:45 AM.
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  4. #204
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Akumu View Post
    I wonder... If there was a toggle option where you could select xp loss after death how many would pick it? Also, how long before they toggle it off?
    Give them a reward to balance the risk. In my "hardcore mode" outline, I used the example of +5% attack or +5% SP gain while "XP Loss on Death" mode is toggled on.
    (0)

  5. #205
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    Mar 2011
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    Quote Originally Posted by Rentahamster View Post
    Give them a reward to balance the risk. In my "hardcore mode" outline, I used the example of +5% attack or +5% SP gain while "XP Loss on Death" mode is toggled on.
    I didn't add your idea because as of now people are just looking for a higher "Difficulty" or whatever. So I was just wondering If only these "Grown ups" would still enjoy themselves if we weren't involved in this idiotic game. This would also be win/win right? some get their adrenaline filled kick in the nuts while the rest wear a "cup" so to speak.

    They feel the painful stomach boiling pressure while others still get the feeling of it but not enough to have us clutched on the ground with veins popping out our foreheads.
    (0)
    Last edited by Akumu; 03-12-2011 at 09:54 AM.
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  6. #206
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
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    377
    Quote Originally Posted by Stilla View Post
    Introduce bonus effects for not dieing, so when you die, you loose the effect of the bonus.


    For example:

    Slaying and defeating adversaries currently gives players experience points. If in addition to the level progression experience points they give you for killing beasts, you also received points for staying alive. The points gained are used to reach milestones which result in attribute bonuses.

    With each milestone you receive, you will enhance certain aspects of your Player Character.

    Lets just say there are 5 tiers.

    * Rank 0 – No effects.

    * Rank 1 (5,000 points) – Raise all Attributes by 1

    * Rank 2 (10,000 points)– Raise all Attributes by an additional 1

    * Rank 3 (20,000 points)– Raise all Attributes by an additional 1 and gain an additional effect to increase running speed.

    * Rank 4 (30,000 points) – Raise all Attributes by an additional 3

    * Rank 5 (50,000 points) - Raise all Attributes by an additional 5 and gain an additional effect to increase running speed.

    If you obtained rank 5 and you died, you would fall to rank 4. If you were rank 1 and died you would fall to rank 0. If you are rank 0 and die there is no loss as you are have no bonus effect.

    Yeah I like the idea.

    But instead of time, it could be an amount of exp gained before dying, so it forces you to actually fight (especially some strong mobs) instead of just standing there logged in but AFK just to cumulate the bonuses

    This, with exp chains, would incite people to play well and efficiently because efficiency would actually be rewarded. The fastest you kill the stronger mobs, the fastest you reach your bonuses, which favor faster kills and better chains etc.

    Dying in such a system would severely alter exp/hour but would not represent an additional time sink for casual players who were just feeling like exploring
    (0)

  7. #207
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Well Yoshi said in one of his post that they would be adding an penalty cause people all over the game are just killing them selves and that's not good. I forgot which letter that was from tho
    (0)

  8. #208
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Firon View Post
    Well Yoshi said in one of his post that they would be adding an penalty cause people all over the game are just killing them selves and that's not good. I forgot which letter that was from tho
    Are you sure? I think he was just talking about the problem of "death porting", since everyone purposefully suiciding themselves to save anima is just plain dumb.

    There's an easy solution to that: Make "return" cost 0 anima, and make the player lose 1 anima on death.
    (0)

  9. #209
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    Quote Originally Posted by Firon View Post
    Well Yoshi said in one of his post that they would be adding an penalty cause people all over the game are just killing them selves and that's not good. I forgot which letter that was from tho
    He was likely referring to blood warping, and there was no mention of making any radical changes to the death system.

    I don't think the solution to the problem is to make a stricter death penalty.. the solution is to create content that gives you a reason not to die. A timed dungeon raid with monsters that respawn or something.
    (0)
    Last edited by Grit; 03-12-2011 at 10:34 AM.


    "We all enjoy a delicious slice of yummy cake every now and again."
    ~ Moderator Jhanaka

  10. #210
    Player
    Kallera's Avatar
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    Mar 2011
    Location
    Gridania
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    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Grit View Post
    He was likely referring to blood warping, and there was no mention of making any radical changes to the death system.

    How else does one blood warp, except through death?
    (0)

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