


Except he's not asking for the reason, he's asking about logistics about the gear.
This, and the "higher parry" will be tiny. It takes about 3 DEX to equal 1 parry stat, and isn't going to make a significant difference on a DPS anyway.STR +?, DEX +? , DET +? etc.
ROG NIN PGL MNK
Str wont do anything for Ninja, and for Monk Dex is just parry which isn't really anything as a DPS, besides Nin would have more DEX than MNK, meaning higher parry on both classes.
Just gonna have both STR/DEX on the gear. Unless he was kidding like some people are saying, but I'm not gonna comment on that.



You're behind in the times, mannnnnnnnn
http://youtu.be/3d9BS7Gj1d8?t=15m40s
I find ninja having its own gear to be pretty annoying. It's already hard enough to get something from coil because there are too many class and not enough boss to spread the loot across. Now they are adding even more loot?
http://gamerescape.com/2014/10/21/fa...naoki-yoshida/
Gamer Escape: It was announced that Ninja would be using monk gear, but it was also said that it would be using dexterity as a primary stat. Isn’t the main stat on monk gear strength? How do you see this working?
Y: (After checking) Up to level 50, if you happen to have it, you are able to equip the fighter gear. Up to level 50 it is not job specific gear, so as long as you have fighter gear you will be OK, since they have both dexterity and strength. Beyond level 50, for example, the Fuma set from the Crystal Tower, and on that the dexterity attribute is already attached, so you be be able to use that. From 2.4 there will be new specific level 50+ gear that has the dexterity attribute attached so you won’t be conflicting with the Monk’s gear. Each will have their own specific sets of gear.
Last edited by zsedc; 10-23-2014 at 12:45 PM. Reason: word limit
Thank you @zsedc for finding that post I was about to go find it. That should answer the OPs question and put every one else at ease.


Which is false. Fuma set doesn't already has dex.
Again, keeping the same stats AND adding another one is opening the door for a lot of inbalanced gear.
And ilvl110 gear will still be useful for quite some time, so we can't just brush it off by saying "Everybody will use items created after 2.4 in endgame"
Last edited by Reynhart; 10-24-2014 at 02:19 AM.
Its really not a big deal though a little bit more survivability on MNK and NIN isnt going to break balance. Keep in mind that there were also plans on improving DRGs mag def so it could be a tradeoff for MNK/NIN for that.Which is false. Fuma set doesn't already has dex.
Again, keeping the same stats AND adding another one is opening the door for a lot of inbalanced gear.
And ilvl110 gear will still be useful for quite some time, so we can't just brush it off by saying "Everybody will use items created after 2.4 in endgame"
And if you consider it to be unbalanced against ranged dps/healers i think a little bit more survivabilty for melees is probably fair imho.

What will dex affect for mnk and str affect for nin.
Seriously curious.


A potential higher DPS than Dragoon, a better survivability than Dragoon since the Monk will parry far more than the Dragoon, more HP than the Dragoon (IIRC)...do you see where this is going ?
Higher parry rate also gives more Haymaker procs, which is the biggest single potency for Monk, except for True strike on back. Since parry can proc on AoE, it's not even a problem if you're not the main target.
I don't have the exact calculation, but some said "Approximately double the parry rate for MNK, and approximately double the parry strength for NIN".
That's a huge boost to survivability.
Last edited by Reynhart; 10-24-2014 at 03:40 AM.
Thats actually not correct. DRGs have higher HP than MNKs assuming equal gear. Keep in mind that DRGs also have higher phy def to somewhat balance its lower mag def, it just wents unnoticed because current content design favors mag def. Assuming they do buff DRGs mag def its probably fair if MNK and NIN get a higher parry rate (which equals more survivabilty against phy attacks) in return imho.
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