Results 1 to 10 of 49

Hybrid View

  1. #1
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Daragust View Post
    In addition, there is the limitation of weapons. If you want DRK to use a scythe, in the current system the only way to make that happen is to implement a new base class that uses scythes. This would leave DRK locked into using an axe or a sword
    There's no reason at all that jobs/classes can't use different weapons. They're "Gladiator's Arms" not Gladiator's swords. Conjurers and Thaums both use 1 and 2-handed weapons. So you have Gladiator's Arm which is a scythe. It's also clearly possible to prevent a Paladin from holding a scythe in this case given Summoners can't use Scholar books. And as you see on Relic Weapons and Armor, it's possible to keep a straight gladiator from using a scythe too.

    I feel that in the long run, the devs would be doing themselves a favor to scrap Classes as soon as possible in order to mainline development of new Jobs, but we will just have to wait and see.
    Considering all jobs need a full set of skills how is is going to be any different? Calling a Thaumaturge a Black Mage from the beginning instead of level 30 does nothing to change anything. Everything has to still be there with or without the aspect of class. Keeping classes, at worst, they need to think of synergy to make it branch to two jobs.
    (1)

  2. #2
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Rbstr View Post
    There's no reason at all that jobs/classes can't use different weapons. They're "Gladiator's Arms" not Gladiator's swords. Conjurers and Thaums both use 1 and 2-handed weapons. So you have Gladiator's Arm which is a scythe. It's also clearly possible to prevent a Paladin from holding a scythe in this case given Summoners can't use Scholar books. And as you see on Relic Weapons and Armor, it's possible to keep a straight gladiator from using a scythe too.
    The actual problem with DRK coming from GLA is two-fold; You do not swing, or even hold, a scythe/zweihander like you would a broadsword. That means adding new animations for every single non-magic skill (notice how using Stone Skin on PLD is the same animation as WHM doing it); GLA is very, very heavily rooted in tanking.
    (1)

  3. #3
    Player
    Daragust's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    94
    Character
    Daragust Skylles
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rbstr View Post
    Considering all jobs need a full set of skills how is is going to be any different? Calling a Thaumaturge a Black Mage from the beginning instead of level 30 does nothing to change anything. Everything has to still be there with or without the aspect of class. Keeping classes, at worst, they need to think of synergy to make it branch to two jobs.
    Which, as I stated, is causing them to have to work around the system. True every job will require a set of actions, but having to come up with that way to change things like enmity modifiers on abilities just to support a system that is no longer really valid is just a work around. Removing it and giving separate actions really does mainline development especially now with only one class to have to split (arcanist). If they were to decide to do it after adding more additional jobs its more work. Speaking as a developer, it is almost always more effort to continue to support a legacy idea with patches than it is to devote the upfront cost of changing it. The issue is, most people only look at the initial investment instead of the cost paid in continual upkeep.
    (0)