SE should remove the class system in 3.0 and just have Jobs because the class system serves no purpose except to restrict jobs and it's a relic from 1.0 that's out of place in A Realm Reborn.
SE should remove the class system in 3.0 and just have Jobs because the class system serves no purpose except to restrict jobs and it's a relic from 1.0 that's out of place in A Realm Reborn.
I think they should have had Jobs start at level 1 and be powered up and more focused (kinda like they are now) versions of the classes needed to gain them. Then leave classes more generalized with a wider range of cross skills to select. This would hopefully add more depth and make both more useful depending on your situation. Right now there really is no need to be a class once you get the job.
They've already said they're redoing the way those work.
That, combined with the fact that, unlike all the other classes, ROG has an actual set visual aesthetic, tells me we might be seeing a split.
It's restrictive as it stands because there's not much tweaking you can do when adding a new job to suddenly make it take another role entirely.
For example, if you wanted to make CNJ a DPS job, you'd give them ALL DPS abilities but they'd still have some of the strongest heals in the game. ACN/SMN/SCH is the only real exception since the class/jobs were designed from the beginning to be split between heals and DPS.
The only current way to keep the system is to have certain abilities tweaked by being a different job a la Carbuncle->Eos/Garuda Egi
Didn't they talk about re-doing a few things for 3.0?
~History~:
First we just had classes.
Then they added jobs to attach to the classes with the intention that classes be better suited for solo play and Jobs be better for group play.
No one went back to classes, because any perceivable advantage they provided to solo players wasn't enough to bother with it.
Now we got a system that feels almost entirely arbitrary.
And that's basically it.
Last edited by Gramul; 10-23-2014 at 03:59 AM. Reason: Thanks kyuven
What? Did you do a thread like this in every subforum?
Renowned orders like the dragoons and the monks don't want to talk to novices who can barely hold a weapon. Get over it.
Wanna now why the class system stays? A new class will come next week. SE won't add to a system that will disappear in the forseeable future.
To be fair it's possible, in 1.0 they spent 3-6 months making gear for 1.0 even though they wouldn't use any of those resources once 2.0 hit, so it's not hard to consider that while we have Rogue/NIN now that comes 3.0 they won't change the class system.What? Did you do a thread like this in every subforum?
Renowned orders like the dragoons and the monks don't want to talk to novices who can barely hold a weapon. Get over it.
Wanna now why the class system stays? A new class will come next week. SE won't add to a system that will disappear in the forseeable future.
The reason why it wouldn't change now with the release of a new class is two reason, it's patch 2.4 and patch 3.0 won't hit til spring 2015, that's still a 5-6 months away nearly half a year. So with the time in between and if expansions work anything like XI another group is currently working on the expansion.
For a little info with XI the expansion packs were done by different teams, when one dev group was working on the game another group worked on making the expansion pack and then they switched places when the expansion hit, the other group would make the expansion pack and the group who made the expansion pack would patch the updates for that content which they worked on.
If 14 has the same group split then those working on 3.0 might have also been working on a system to revamp the class system however it's something that wouldn't be done til 3.0 hits which means that they could either not release ROG/NIN til 3.0 or release it with their current system in mind and then revamp it come 2015.
Heck look at WoW for example, how many times have they changed their systems, the way skill trees worked, the implementation of becoming stronger etc etc. MMOs are a very flexible design so what we see now can drastically change in 6 months. But like all things it takes time to produce it and because it takes time the devs have to consider is it better to just scrap ROG/NIN for what it is or release it now and make said changes come 3.0.
fixed it for you.~History~:
First we just had classes.
Then they added jobs to attach to the classes with the intention that classes be better suited for solo play and Jobs be better for group play.
No one went back to classes, because any perceivable advantage they provided to solo players wasn't enough to bother with it.
Now we got a system that feels almost entirely arbitrary.
And that's basically it.
It doesn't help that when you get to 50 and get enough gear, your class doesn't make much of a difference anymore.
Also there are a few weird things people don't realize about the classes/jobs...for example, in a fight with skilled enough people, a Bard doesn't actually use their songs or rain of death. which makes me wonder at the potential viability of a pure archer.
Unfortunately they can't equip the relic weapon, so there's that.
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