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  1. #1
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MeowyWowie View Post
    Never had anyone die from ghosts on re-entry, do your mages have like 5 HP or something??

    In fact, I don't think we've even been hit by the ghosts much, if at all on re-entry from what I can remember.

    You're doing it wrong?
    we enter the room...ghosts start to cast...we get halfway down the ramp, ghosts cast...mages with 1k+ HP die...I'll try and get a video of it next time so you can see. Hell, we even tried just sending in the GLA so he could aggro the ghosts long enough for the mages to get down...he died, fully buffed, before the ogre even saw him..
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  2. #2
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Dubont View Post
    we enter the room...ghosts start to cast...we get halfway down the ramp, ghosts cast...mages with 1k+ HP die...I'll try and get a video of it next time so you can see. Hell, we even tried just sending in the GLA so he could aggro the ghosts long enough for the mages to get down...he died, fully buffed, before the ogre even saw him..
    /baffled.. You're definitely doing something wrong. Is your tank just standing there right next to the ghosts or something?? Is there a decent amount of room between the tank and everyone else as you're running down? I don't remember it ever being a serious problem but one of our tanks did say they hated re-entry. Never wiped us though..
    (2)

  3. #3
    Player
    Godking's Avatar
    Join Date
    Apr 2011
    Posts
    159
    Character
    Vector Arrow
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dubont View Post
    we enter the room...ghosts start to cast...we get halfway down the ramp, ghosts cast...mages with 1k+ HP die...I'll try and get a video of it next time so you can see. Hell, we even tried just sending in the GLA so he could aggro the ghosts long enough for the mages to get down...he died, fully buffed, before the ogre even saw him..
    1. Have someone range attack the first ghost.
    2. Have everyone else stay away from the tank.
    3. Let tank get aggro. If you followed the previous tip no one but the tank should get hit by the spit.
    As soon as you see the ghost disappear, run in and down the ramp. If you don't do it quick enough they'll obviously pop on you.
    4. Keep a healer with the tank as you're running down
    5. Position
    6. Kill.
    (0)