im all for non raiding players enjoying the coil story too. they can have a story coil for all I care. But that coil should barely have any of the normal coil+ mechanics, not be as punishing, AND should not reward anything but the enjoyment of the story.

because saying, "oh coil is too hard, we want to enjoy the story", then getting a story coil and now saying, "it's not fair, we want coil gear too", shouldn't be a cheese around.

Story coil should be like the story "HM" Primals. No insta death mechanics unless you enrage or do a simple mechanic totally wrong. (ex: levi convert and hurting king too much before killing minis). And with that, they are rewarded with the story and the option to do an increased difficulty. (EX Primals)

Lockout for normal and savage should be separate. If a team downed the entire final coil and wants to start on savage, it should have a separate lockout than the normal version. That's more incentive than a title....