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  1. #1
    Player

    Join Date
    Jul 2011
    Posts
    34
    I wont lie. I had fun in the level 25 instance. It gave me hope for the game. However, the content being released is minimal at best. This is as far as I know the biggest content release since release no? What was added before this in the year of "development" we have been in?

    And I am NOT talking about bug fixes and tweaks.
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  2. #2
    Player
    AyaneKiwara's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    170
    Character
    Ayane Kiwara
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MookiesPM75 View Post
    I wont lie. I had fun in the level 25 instance. It gave me hope for the game. However, the content being released is minimal at best. This is as far as I know the biggest content release since release no? What was added before this in the year of "development" we have been in?

    And I am NOT talking about bug fixes and tweaks.
    Speaking as a developer for another company, adding new content during development is relatively easy. You can test everything in a controlled simulation, and you have time to fix game breaking bugs that occur. On the development end, it's quite easy for one seemingly minor change to cause a game breaking bug, too. Once, by changing a single line of code, I completely screwed up the AI in our game, so the enemies just stood around and wouldnt even attack.

    Now, on the other hand, releasing a change to a published game, with many players, has other complications. If the change causes one of those game breaking bugs, the players wont be happy. Many players tend to lack the understanding and patience when you take their games away from them. So, far more care and testing is required. This slows things down.

    But to implement large scale changes, such as the overhaul to the battle system, introduction of raids, etc... If there is no previous system in place (such as adding in instanced content for the first time), a system has to be developed, and it has to require extensive testing, as above. Additionally, major overhauls have the same issue. Changing something that already works to that extent is hardly any different than adding something completely new. In fact, sometimes when a major overhaul is required, it -is- easier to just throw out the old code and start fresh.

    With the changes done now, and the framework set up, it is quite possible we'll start seeing more content at a faster pace.
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