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  1. 07-24-2011 07:07 PM

  2. #2
    Player

    Join Date
    Jul 2011
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    34
    I wont lie. I had fun in the level 25 instance. It gave me hope for the game. However, the content being released is minimal at best. This is as far as I know the biggest content release since release no? What was added before this in the year of "development" we have been in?

    And I am NOT talking about bug fixes and tweaks.
    (0)

  3. #3
    Player
    AyaneKiwara's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    170
    Character
    Ayane Kiwara
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MookiesPM75 View Post
    I wont lie. I had fun in the level 25 instance. It gave me hope for the game. However, the content being released is minimal at best. This is as far as I know the biggest content release since release no? What was added before this in the year of "development" we have been in?

    And I am NOT talking about bug fixes and tweaks.
    Speaking as a developer for another company, adding new content during development is relatively easy. You can test everything in a controlled simulation, and you have time to fix game breaking bugs that occur. On the development end, it's quite easy for one seemingly minor change to cause a game breaking bug, too. Once, by changing a single line of code, I completely screwed up the AI in our game, so the enemies just stood around and wouldnt even attack.

    Now, on the other hand, releasing a change to a published game, with many players, has other complications. If the change causes one of those game breaking bugs, the players wont be happy. Many players tend to lack the understanding and patience when you take their games away from them. So, far more care and testing is required. This slows things down.

    But to implement large scale changes, such as the overhaul to the battle system, introduction of raids, etc... If there is no previous system in place (such as adding in instanced content for the first time), a system has to be developed, and it has to require extensive testing, as above. Additionally, major overhauls have the same issue. Changing something that already works to that extent is hardly any different than adding something completely new. In fact, sometimes when a major overhaul is required, it -is- easier to just throw out the old code and start fresh.

    With the changes done now, and the framework set up, it is quite possible we'll start seeing more content at a faster pace.
    (0)

  4. #4
    Player
    Liham's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    49
    Character
    Liham Vawra
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    600+ ????? FF XI sure have changed >_>
    It took me 2 years and a half to reach level 75.

    You forgot the reward of quests (not much yet but still) AND REWARD OF LEVES.

    Give them time !!! Its just the begining !!

    But for me, FF 14 was never about soloing so the solo outcome does not bother me but the group exp is ..... i aggree not cool

    But they know it and if you want you can create a weel builded feedback (not like this one) to remember them and proposing solution.
    (0)
    Ye shall be as Gods ...

  5. #5
    Player

    Join Date
    Jul 2011
    Posts
    34
    Quote Originally Posted by Liham View Post
    600+ ????? FF XI sure have changed >_>
    It took me 2 years and a half to reach level 75.

    You forgot the reward of quests (not much yet but still) AND REWARD OF LEVES.

    Give them time !!! Its just the begining !!

    But for me, FF 14 was never about soloing so the solo outcome does not bother me but the group exp is ..... i aggree not cool

    But they know it and if you want you can create a weel builded feedback (not like this one) to remember them and proposing solution.
    @FF11
    Actually you can get up to 1200 xp on chain per mob with the exp rings lol. It doesnt last long but its still pretty cool. Each mob type in abyssea has an xp cap, it varies but most are in the 590-650 range.

    @FF14
    Honestly... A fair solution would be implementing some sort of exp/sp chaining system like that used in ff11. Obviously not the same exact numbers, but perhaps a percentage based increase that goes up the longer you maintain the chain. I understand there is a party bonus if the members are close in level but it's just not enough after the new changes.
    (0)
    Last edited by MookiesPM75; 07-24-2011 at 07:51 PM.

  6. #6
    I think it would be more beneificial if you actually went around looking for the ideal mobs to kill as I get 250-300 sp a kill on this certain group of Amaalja @ R40. I'm sure there are decent SP mobs at your Rank as well
    (1)
    Retired FFXI character: Ranok of Sylph

  7. #7
    Player
    GreatLeviathan's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    319
    Character
    Excessum Leviathan
    World
    Mateus
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zahak View Post
    I think it would be more beneificial if you actually went around looking for the ideal mobs to kill as I get 250-300 sp a kill on this certain group of Amaalja @ R40. I'm sure there are decent SP mobs at your Rank as well
    I agree. I get between 200 and 400. Not slow at all.
    You just need to fight monsters a lil higher then yourself

    People should really stop complaining. The game is good i really enjoy it.
    (0)

  8. #8
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Story quests and side quests give a good amount of sp. And now there is a pretty decent amount in each city you can lvl that way. Also company quests give decent sp when you complete the quests. So.. if you did all these quests before sucks for you (myself). They added a few more this patch but I wish I could get my 36k or whatever sp from the final story quest!
    (0)

  9. #9
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    As I've said before Tanaka said nothing about SP not being effected at all. When I first read it I figured it was based on multiple processes that would be split between patches just as they have. If you would go back and read the letter you will see that they plan on creating bonuses to SP through parties and enemy-linking as well as creating a easier environment to SP with increased mob spawns and spawn rates.

    To those that don't like the change: You should probably take a break until everything is done. I understand why people are upset over the change but there has been multiple threads on the exact same topic. You all got your point across, so please just stop flooding the forums with the same crap we've been reading since the release of the patch. It's totally unnecessary.
    (2)

  10. #10
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    I started grinding today and it's going pretty well, maybe you should stop relying on leve quest.
    (0)

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