
Originally Posted by
Betelgeuzah
Sounds good to me.
The producer did say (although it was not officially translated as such) that the exp gains may see a short-term drop as the game takes its intended shape. That is exactly what is happening.
Now you can either QQ about this short-term hindrance while the game is being taken to the right direction, or you can quit. Which would be hilarious now that improvements are finally being made. But alas.
You don't need to be a wizard to realize that as the SP is divided between different activities instead of being exclusive to only one, the activity losing the exclusivity status is going to be toned down, while everything else will see improvements in SP gains. Right now that means quests and raids, later on that means stronghold battles, chocobo escorts and hamlet defense battles. These activities replace (or rather, complement) guildleves and the SP is divided among them.
Now, I myself had a preference for all activities having their own unique rewards (which means that when you do decide to level up, its fast, but exclusive to only one activity as the downside) but this will do. "Leveling up" is no longer exclusive to guildleves and behests, and the SP changes reflect this.
Oh yeah, and one can't really ignore the removal of fatigue either. Now that exp bonus will take its place, casuals are going to be the ones suffering from the change. Fatigue hurt hardcore population, exp bonus hurts the casual population.
And the community rejoices, haha.