

To me it makes the game better and more enjoyable if I can spend $5 to get a mount that I really want. Instead of spending 200+ hours trying to farm it and have nothing to show for it due to 1% drop rates and losing the rolls.


It hurts players when they move content from the game behind a paywall. Is not the importance of the game itself, is not its effect, is the fact of it being behind a paywall, be it a mount or a super i200 weapon, the fact of said content not being in the game and being behind a paywall is what hurts players. You know what other company does this kind of thing? Electronic Arts. And that alone should speak of the kind of market strategy SE is aiming to.
But hides that content from players who dont want to pay. And more important, it stops being content in game, cause is not part of the game paying to get something, you are not facing a boss, you are gathering or grinding, you are not PLAYING for the reward, you are paying. Which makes it unfair for players who, as strage as it sounds, want to play to get their rewards on the game.
And as i said, the ideal should be that said mounts were added to BOTH, game and cash shop, but with a time frame of diference, that creates a incentive for developers to keep developing FOR the game and have new items in the future to sell on the cash shop. Everyone wins: Players dont get content locked behind a paywall, developers get extra monies with time as they keep creating vanity content and unlucky players just have to wait for a certain period of time (a reasonable ammout to leave the feeling of reward and achivement intact) to get that mount they want so bad.
As i said, cash shop exclusive content will only hurt the game.


Sorry, when i said that: What i have been saying is the next:I get an average of 2 hours a day to play, while working two jobs to afford both rent and this sub. I cant get a primal mount, because I cant afford the time to farm it. You just said that I shouldn't play this game. if you were the president of SE, congrats, you just lost 2/4 of your subs.
If players cant understand how much of a damge is for us all to have content locked behind a paywall... Sometimes i think they truly deserve the usual kind of treatment they recive from this industry.And as i said, the ideal should be that said mounts were added to BOTH, game and cash shop, but with a time frame of diference, that creates a incentive for developers to keep developing FOR the game and have new items in the future to sell on the cash shop. Everyone wins: Players dont get content locked behind a paywall, developers get extra monies with time as they keep creating vanity content and unlucky players just have to wait for a certain period of time (a reasonable ammout to leave the feeling of reward and achivement intact) to get that mount they want so bad.
As i said, cash shop exclusive content will only hurt the game.


Thats a very good theory. Though with my experience in games that /have/ offered both a cash shop and an in game alternative to obtaining said items. It often doesn't work as well as it sounds. An item on the cash shop is developed for just that, to sell and make a little extra money. EQ1 had this problem where the in game alternatives were often locked behind far over tuned content challenges making said items near impossible or extremely difficult to obtain near to the point it wasn't worth it for most, people just used the cash shop. In the end that caused more flak against SOE then if they had just left the item on the cash shop and been done with it.
All for at the end of the day of nobody knowing or nobody really caring if did person A do the impossible to get the item in game vs person B who just payed the money on the cash shop.
Last edited by Aylis; 10-21-2014 at 04:35 PM. Reason: /1000 char


Point in case. Slepnir mount.Thats a very good theory. Though with my experience in games that /have/ offered both a cash shop and an in game alternative to obtaining said items. It often doesn't work as well as it sounds. An item on the cash shop is developed for just that, to sell and make a little extra money. EQ1 had this problem where the in game alternatives were often locked behind far over tuned content challenges making said items near impossible or extremely difficult to obtain near to the point it wasn't worth it for most, people just used the cash shop. In the end that caused more flak against SOE then if they had just left the item on the cash shop and been done with it.
All for at the end of the day of nobody knowing or nobody really caring if did person A do the impossible to get the item in game vs person B who just payed the money on the cash shop.
Right now:
Cash shop item exclusive, price to determine. Not in game content tho we are paying for it, behind a paywall.
How should be:
Slepnir Mount is added as a reward to X content.
3 months later, it becomes a cash shop alternative.
So content is designed and build for the game, not the cash shop.


So as in my original post you'd be totally okay with an item with maybe an 0.000000000000001% drop rate simply because it was offered in game but was later going to be put on the cash shop? With no negative feelings what-so-ever against Square-Enix for baiting and forcing people to use the cash shop? I really think SE learned this lesson with Final Fantasy: All The bravest and Final Fantasy XIII-2 DLC "Requiem of the Goddess" that this method is bad practice for a cash shop. Let items made for the cash shop stay on the cash shop. None are needed to play the game. Let the items needed to play the game and complete the game and story stay open to all players and free of the cash shop.Point in case. Slepnir mount.
Right now:
Cash shop item exclusive, price to determine. Not in game content tho we are paying for it, behind a paywall.
How should be:
Slepnir Mount is added as a reward to X content.
3 months later, it becomes a cash shop alternative.
So content is designed and build for the game, not the cash shop.
Until a time comes where we /need/ a slepnir mount to play the game. Its nothing more then vanity and if SE wants to sell vanity and players want to spend the money for one then any company be it SE, SOE, Blizzard, Carbine, Arena.Net, etc has every right to stay with this and be free to sell items and vanity.
Last edited by Aylis; 10-21-2014 at 06:58 PM. Reason: /1000 char
Not to play devil's advocate here, but you do realize that SE is keenly aware of this reality, and is in fact creating the very market that you appear to be a member of? After all, there's no logical reason for them to have set the drop rate at such an absurdly low level. Bad design should not be fixed by us paying additional money.
There are valid reasons to defend the presence of a cash shop, but this isn't one of them.
Apparently, the point hasn't just gone over your head, it went screeching past you while breaking the sound barrier until it crashed and burned a few miles down wind and you still didn't see it.
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