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  1. #331
    Player
    Solfleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania-Limsa, Balmung-Mateus
    Posts
    79
    Character
    F'lor Quebrada
    World
    Jenova
    Main Class
    Thaumaturge Lv 35
    Quote Originally Posted by Magiksmurf View Post
    Awesome, the game finally gets a lil more challenging, now people will be able to separate the bad from the good players.
    It's all about using tactics and not just rush head on onto every mob we encounter. =)
    Easy for you to say... you made it to fifty under the OLD system! You have no IDEA what it's like for the rest of us! If I'd known this was coming I'd have leveled my ass off too rather than working on crafting and WAR jobs and being a "balanced" player which they have now make useless in their quest to walk-back on everything that was new and interesting and different about the game in the first place. What a waste of time! Do they have ANY idea what they're doing or am I in just some kind of warped FFXIV becomes WoW nightmare?
    (4)

  2. #332
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Solfleur View Post
    How about we just quit healing and buffing you weapon swinging bozos? See who's "crying" then...^^
    I lol'd hard.
    MAGE STRIKE~.
    In all seriousness, you'll just end up getting scabs and the sort. In XI I too played a RDM/BLM as a main healer, and it was dull mind-wearing work. It was a lot of good practice and I admit with the current system we've been a little spoiled you have to admit. After all, as a rdm main healer, it wasn't just cures. It was hasting and refreshing nearly everyone in your party and managing your MP between fights and during fights. And God forbid you're late hasting someone as soon as it's worn off, then you'd end up getting an earful.

    When Scholar came along it was the same thing. Thankless, tiring macro punching work to be able to play the way I did with a rdm sub. To say all mages in the history of the game are MP retardant, lazy EZmode bums, maybe you ought to look at yourselves. Mages are like the midwest of the USA, too kind to really say anything about your shit play styles as melee. Don't think we haven't noticed how often you miss with your WS's.

    Anyhow. A lot has been broken that doesn't involve MP, and it's ridiculous. And if you're the ones saying we're whiny-crying babies I'm going to assume you're either spoiled by having someone back you up for heals, or you just haven't played a heal-slave as long as you say you have.

    To deny this game is pigeon holing CON's as WHM's onry, you're deluded. With the advancements of jobs, this will only enforce the 'role' deeper. Let me remind you of XI's Scholar that had the capability to both heal and deal out damage. In situations where you weren't in a hardcore shell, and relied on pick-me-ups during the day before/after primetime, you were stuck main healing. Summoners? Main healers. Red mages? Main healers. None of these classes, when defined by set specific skills like Con has now (the only AoE cure), are going to be allowed the freedom to play as they choose. That's just being naive, as much as I'd like it to be true that just isn't the case anymore. Especially for soloers.
    (8)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  3. #333
    Player
    Solfleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania-Limsa, Balmung-Mateus
    Posts
    79
    Character
    F'lor Quebrada
    World
    Jenova
    Main Class
    Thaumaturge Lv 35
    Yes, that's the issue in a nutshell. Thanks so much Neptune, you have mined the jewels from this thread and emphasized the very important point that not everyone a. can, due to a real life or b. ***gasp*** wants to play in a party, having been burned out by FFXI and the pervasive ingratitude, relative subjugation and disrespect shown toward healers when they are, in fact, the backbone of the game. The altruists will only continue in that kind of environment for so long and then we WILL demand more, and FFXIV not only led us to believe we were getting that "more"...they GAVE it to us and have now taken it away, and added insult to injury by calling it a GIFT. Yeah...it's made us a tad testy. Anyway thank you again Neptune; I wish you were on the Bodum server...I'd be honored to play with you. ^^ I know that didn't sound right...
    (3)

  4. #334
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Solfleur View Post
    Lovely, CON has been totally nerfed. Good from bad players...? BS. Granted, I do have to work around MS, which means some of the posts I have made on these boards are a bit retarded sounding in retrospect, but I don't have much of an emotional filter--I say what I feel in the heat of the moment. That said, and having given a good couple days of thought into this before posting...I still say CON has been totally effing NERFED. For once there was a magic user able to solo through a game without being USED and ABUSED by brainless weapon swingers (no I don't really feel that way, as I've played the warrior classes to endgame in FFXI and have several leveled to mid levels in this game) ...and SE IMMEDIATELY has to nerf the living hell out of us and make us dependent on the "protection" of the "party system" ...slaves to the collective, as usual. What an effing YAWN. I am SO glad I haven't paid a dime toward paying this game because they have now effectively ensured it will never be worth it. And to any "brilliant" persons who honestly think this total nerf fest separates good players from bad, I can only say I'm sorry you've missed your place in time. You'd have been happy slave holders in the American south. "Good" people of a "certain class" were forced into their "proper place" back then too! I cannot begin to express how offensive I found that comment. As a rdm in FFXI I was better than most whm's when drafted in a pinch to main heal and I subbed blm. I think I can play the game just fine, thank you. Nerfed is nerfed. It's insane to be unable to get through a 30 leve at rank 31 with good gear using all possible magic conserving spells without running out of mp 3/4 of the way through the fight. THIS NEEDS FIXED NOW!
    Totally agree with you. Thanks for posting. I played RDM/BLM too.. I think anyone that DID play RDM in XI felt the relief of CON.. an active playstyle full of diversity and usefulness, freed from the brainless monotony of Refresh and Haste whore.
    (2)

  5. #335
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Ah. 8D Neptune from Besaid! I hadn't even noticed, I see you sometimes in Ul'dah. I'm kind of hiding who I am right now in game, but some day I will find you while you're online. O:<
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  6. #336
    Player
    Solfleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania-Limsa, Balmung-Mateus
    Posts
    79
    Character
    F'lor Quebrada
    World
    Jenova
    Main Class
    Thaumaturge Lv 35
    Sad but true. I was having a blast playing solo. My odd schedule makes playing solo a must, and to be honest I prefer playing as a CON and I do NOT like party play because of the thanklessness of it all. The superior attitude of the mallet-heads just tees me off too much...and given I practice the healing arts in real life...well it would just be "take care of me but don't expect my pay or gratitude" overload. One can only be "so" nice in life. I was having fun nuking the hell out of things and taking care of myself and not needing some meat headed "protector" who expected me to "lift my tail" for him...ahem...when play time got slow. It all just gets so old.... Even when you tell people you're a fifty something year old grandma they don't care... What's a woman/magic user to do?
    (3)

  7. #337
    Player
    Reivur's Avatar
    Join Date
    Jul 2011
    Posts
    31
    Character
    Reivur Arygris
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I leveled Conjurer to heal. I was lucky in the long run-- because Thaumaturge was just as applicable of a healer to be blunt. While Conjurer cured status effects, Thaumaturge had the debuffs that mitigated damage. Both can be considered aspects of a healer. Regardless I have complete empathy on the subject you're touching upon.

    1) Healing was Faceroll. I was of the opinion that it should have been treated like classic FFs where AoE divides the base value into weaker healing, but single target treats it as an extremely strong heal. You know, like FINAL FANTASY GAMES. As much as I liked XI, it was really bad at making me feel like a Final Fantasy character.

    2) Regardless this game was proposed as a modular armory system game. They sold to you the idea that Conjurer was a Black Mage, or a White Mage, under a singular class-- or you could mix them and try to make your own custom Scholar out of it. Not only did they do that, but they split up Regen in another class entirely. You practically make up kits to emulate older classes-- this is how it was advertised, and furthermore, this is how it worked.

    So I agree. If you rolled the class to be a Nuker, you should be a Nuker. But they swept it so hard that now you're going to take flack for not saving it for Heals. This has always been a XI Community problem, as well as a design one. For the most part I would say its community. However, that attitude is also created out of necessity. The Devs should have known better by now that limiting healing as hard as they did would shoe-horn mages into having to be healers. They can't say they're unfamiliar with how we act at this point. This is old news. We had ranger burns. And mana burns. We had people going loldrg and lolpup for centuries regardless of the classes perks. We're a community of probably the nastiest of elitists to grace any MMO other than *maybe* Eve Online. They can't look at us with Rose Tinted glasses and think that we're going to take something subpar, because we have a rich tapestry of never doing that unless its easy and on farm.

    I'm hoping that their job system will correct this. I'm imagining that the MP costs will actually be cheapened by the "White Mage" specialized job, just like maybe the nukes would be for another. However, I'm a little concerned by that system as it stands. Hard-locking things like that defies the entire concept of the Armory System in the first place.

    I'm also going to say that by far Mages got screwed the most on this. A lot of classes got nerfed or changed, and that's fine. But at the end of the day, they are what they are. Thaumaturge and Conjurer's are becoming completely different animals-- regardless of what you signed up for. That is wrong of them. That would be like if they took Gladiator and went "Nah, you aren't going to be a tank anymore." By far Thaumaturge was screwed the most-- and I'm not even referring to nerfs. Having no AoE option at all, regardless of the cost being expensive or not is mildly shocking when before they were capable of being a healer.
    (7)

  8. #338
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Solfleur View Post
    Sad but true. I was having a blast playing solo. My odd schedule makes playing solo a must, and to be honest I prefer playing as a CON and I do NOT like party play because of the thanklessness of it all. The superior attitude of the mallet-heads just tees me off too much...and given I practice the healing arts in real life...well it would just be "take care of me but don't expect my pay or gratitude" overload. One can only be "so" nice in life. I was having fun nuking the hell out of things and taking care of myself and not needing some meat headed "protector" who expected me to "lift my tail" for him...ahem...when play time got slow. It all just gets so old.... Even when you tell people you're a fifty something year old grandma they don't care... What's a woman/magic user to do?
    Sing it sistah. ; A;
    I completely agree with you. It's like they forget that their E-life is in your hands. I truly wonder how many of them have actually played healer roles in XI and remember how honestly bad it all was. I wasn't a soloer in XI, but I certainly didn't have the time to play 24/7. Could barely buy my scrolls, I couldn't afford to level any melee class. Not any that I wanted toanyway. After all, dancer? If you wanted a party you needed a nin sub. Pretty much nin sub for anything really fun, wasn't it? :/

    Bah. I was hoping to get away from all that! D:< All this party requirement crap. At least pre-patch we had more options.
    (2)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  9. #339
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    I agree with the above: MP costs should have been raised, but not so harshly, and AoE healing toggle has always been in the FFs I've played. They should have kept it like that but made it halve the healing amount for doing so.
    (4)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #340
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Rejection of the AoE toggle is just...It blows my mind. Of all things, why that?! If I had the AoE toggle in XI I would have been ECSTATIC. Not only do Curaga I/II cost more, they clutter the bar!!

    What they could have done: Raise the cost of MP for AoEing Cures I-III, raise it slightly more IF THEY HAD TO for Thaus to do the same thing while still making them effective. For Thaumaturges, treat Sacrifice the same way, boost the MP cost for slightly lowered healing, but over all not nerf them to the point of healer-extinction.

    Also, in that same line of thinking, raise the cost for CONS for casting bio/dia/any debuff. Or the spikes too. Especially spikes.
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

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