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  1. #351
    Player
    Amlan's Avatar
    Join Date
    Jul 2011
    Posts
    3
    Character
    Kinnison Matsukura
    World
    Gilgamesh
    Main Class
    Conjurer Lv 28
    Quote Originally Posted by SuzakuCMX View Post
    The way I see it is this.

    THM and CON can both heal and damage well enough for things like leve parties and grind parties and the lower NMs, right? They're more flexible.

    But for the more "hardcore" content you're going to want CON to stick to healer and THM to stick to debuffs/DoTs, such as on the HNMs and Dungeons.

    To me this looks like a perfect set-up for the job system :P So it's probably only going to be like this until jobs come out.
    This.

    I'm sorry, but Healing needed some work. Sitting back and spamming AoE Cure and AoE Sacrifice and having everything be good was a joke. Just go into passive, MP will be maxed in less than a minute. Where was the challenge? Where was the fun? Most people didn't even equip skills like Spiritbind, Tranquility, etc. They didn't have to.

    Now you have you worry about it. You have to watch your MP and use anything in your book to conserve it at all costs. And you're upset for it? Keep in mind that Ethers not only became cheaper to make, but cheaper to buy and give more than 50 MP now, this is a factor many people aren't thinking about, mainly because they feel they shouldn't have to use them.

    Buck up man, I'm sorry that you actually have to worry about MP conservation now. There are plenty of skills and items offered to help with it. Blow the dust off them, I know most didn't even know they were there. There is really no excuse to completely run out after 7 heals and then tell the party you're out.
    (0)

  2. #352
    Player
    Celaria's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    26
    Character
    Lilly Amber
    World
    Malboro
    Main Class
    Gladiator Lv 70
    Finally, im having to actually pay attention when i duo box now, before i'd set my 50thm on follow and almost forget she was there ._. now i have to use her quite often while on my GLA to keep myself alive, and use mp wisely. its alot more challenging and im VERY happy SE did this. (multi-boxer)
    (0)

  3. #353
    Player
    Missionman's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Easy Going
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Stop complain, guys easy mage job time is over. Those who never care about mage skill now got to learn. This patch is great, althought se still need to balance some thing out, but it's on the right track.
    (0)

  4. #354
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Amlan View Post
    This.

    I'm sorry, but Healing needed some work. ... And you're upset for it?
    How 'bout reading the thread before you post. No one is upset over healing needing work.

    Quote Originally Posted by Missionman View Post
    Stop complain, guys easy mage job time is over.
    LERN 2 REED. This isn't a comparison to some sh**ty job where you sit around with nothing to do. The rest of us had plenty to do before this patch.. and now we're sitting around.
    (2)

  5. #355
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SuzakuCMX View Post
    THM and CON can both heal and damage well enough for things like leve parties and grind parties and the lower NMs, right? They're more flexible.

    But for the more "hardcore" content you're going to want CON to stick to healer and THM to stick to debuffs/DoTs, such as on the HNMs and Dungeons.
    This is pretty much what I've found also.

    - Due to the new MP costs and the sheer amount of hate it pulls, the only people I really heal now are the tank and myself. DDs are largely on their own.

    Most other players are able to heal themselves anyway, so they can watch their HP while at the same time it helps by spreading the MP burden around the party. Of course the important thing is being clear that they should not expect me to heal the DDs unless we get into a very dire situation with multiple people close to death.

    - If anything, I cast a lot more Stoneskin II mid-battle because you can think of it as a pre-emptive heal, costs little MP, and pulls almost no hate compared to Cure spells.

    - I've equipped all three basic attacks -- Spirit Dart, Elemental Shroud, Nature's Fury -- and cycle through them plus Radiance and Siphon MP so that I have something to do that doesn't take up MP.

    So far so good.
    (0)

  6. #356
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Mikita View Post
    This is pretty much what I've found also.

    - Due to the new MP costs and the sheer amount of hate it pulls, the only people I really heal now are the tank and myself. DDs are largely on their own.

    Most other players are able to heal themselves anyway, so they can watch their HP while at the same time it helps by spreading the MP burden around the party. Of course the important thing is being clear that they should not expect me to heal the DDs unless we get into a very dire situation with multiple people close to death.

    - If anything, I cast a lot more Stoneskin II mid-battle because you can think of it as a pre-emptive heal, costs little MP, and pulls almost no hate compared to Cure spells.

    - I've equipped all three basic attacks -- Spirit Dart, Elemental Shroud, Nature's Fury -- and cycle through them plus Radiance and Siphon MP so that I have something to do that doesn't take up MP.

    So far so good.
    Sounds like a good back up plan as a healer.
    (1)

  7. #357
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Neptune View Post
    Since aoe has been removed from cures I'll now have to leave some of my abilities behind so I can assign Curaga spells to my action bar, and since 7 heals take priority over any kind of damage, I guess I'm playing a healer all of a sudden and I can forget about being a caster damage dealer
    You mean you have to actually pick a style of play instead of Burger King Mage? Zounds.
    (0)

  8. #358
    Player
    Tinydog's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Tiny Dog
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    l2play nub
    (0)

  9. #359
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I never spammed cures/sacs as a healer like wtf. I was dding/healing/enhancing. When you actually tried doing all three roles at once, it was a little challenging (not much still sorta easy compared to other games). Sure when you have party of 8, and a couple mages, and nice melee dmg, you don't need to dd as much, but for some reason I have the only ls short on actual dds :/

    edit because I forgot my point for a second:

    i think this game has always needed some balancing, not even class wise, but mob wise too. I'm using xi so quit crying, in XI you took 6 people, you could get your ass kicked, you took 18 people and you could still get your ass kicked. 6 people for a leveling party with one person not on their sh*t=wipe. It wasn't because they nerfed all the jobs, it was also because of the mobs. Annoying tp attacked and ranged on every mob, isn't challenge, thats just an annoying wipe to impish incantation everytime am I right? At least you can run out of range in this game for a lot of those attacks. With 8 people in a party, and 15 back in the day, there is little to no reason you got your ass kicked, mages spam cures, dds dwindle down, and tanks do what they gotta do. Mob zerged, back onto our day. The dungeons are harder, but you know most content is zergable in this game other than the dungeons. Why zerg as the main strategy? XI's zerg's usually took some sort of dedication, but these zergs are like "slam everyone you got and beat em down hick style" (i'm from the west coast okay).
    Mp sink isn't strategy, it should be only one part, 80% of mobs are still lackluster, and we shouldn't have to fight level 80-90 mobs on r50 for "gits and shiggles" because nothing else is hard :/

    Stuff in xi wasn't actually hard, but when you got a good party going it took a lot of elbow grease and people liked that, and some didn't. Can I get like half more elbow grease to basic leveling, and for partying to be based around mob qualities and fighting mobs 20 levels higher than us. Due slow and paralyze was EFFING GAME BREAKING to a party in xi, what are they in this game? I use em, but they're total jokes in comparison.
    (0)
    Last edited by zaviermhigo; 07-26-2011 at 09:44 AM.

  10. #360
    Player

    Join Date
    Mar 2011
    Location
    Wisconsin
    Posts
    33
    Quote Originally Posted by Neptune View Post

    This isn't necessarily the case. Casting a spell in passive mode could just move you into active mode the second the spell hits. We need the dev team to respond to this issue before they screw it up even further.
    Did you read my post? I already showed where the Dev's acknowledged this issue, and are making it so you CAN cast while in passive mode, WITHOUT breaking passive.
    (0)
    Last edited by OminousAnonymous; 07-29-2011 at 08:32 AM.

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