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Thread: ninja gears

  1. #101
    Player
    TheMunimai's Avatar
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    Limsa Lominsa
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    Abraxis Theron
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    Ragnarok
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    Astrologian Lv 80
    Quote Originally Posted by SinisterIsBack View Post
    NO, what he was saying is that Ninja will use 2.3 and before mnk gear but come 2.4 it will have its own dex gear. At least that's what I took from it
    That's exactly how I interpreted it!

    They will get their own primal weapons dating back to Ifrit.

    In regards to armor - up to patch 2.3 armor they will share gear with monk. 2.4 Tomestone of Poetics (ToP) gear and allagan they will have their own separate set.

    It still calls into question, will monk gear now get a dex stat, who knows?
    (0)

  2. #102
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    Velhart's Avatar
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    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Edli View Post
    Yes it does because "makes sense" is the best reason you can have for a change. There is nothing convoluted about the term dexterity, the word means something. When I think about rogue and ninja dexterity is what comes in my mind not brute strength.
    I think FFXIV, and what I think is STR for melee DPS and DEX for ranged DPS. Just because other MMO's associated their rogue like class with dexterity doesn't mean this game has to. Like I said, there is no actual benefit to this. It is only aesthetic and changed the rules for the hell of it. Not to mention, more armor being added to Coils loot list when they could of easily just shared gear with MNK. Jobs are going to start sharing gear like BLM/SMN eventually, this only delays the inevitable.

    It is sad to see that people rather have an aesthetic meaning instead of a practical one. I look forward to how SE makes this more convoluted in the long run.
    (2)

  3. #103
    Player
    Warlyx's Avatar
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    Warlyx Arada
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    Moogle
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    White Mage Lv 90
    Velhart has a point , in the future with more jobs coming...and only 8 members in party , loot list are going to be huge if no merges are done....

    we already discard 1 set of gear because no1 of that job is in the party , in 2.4 that will be 2 jobs...
    (1)

  4. #104
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    LineageRazor's Avatar
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    Lineage Razor
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    Gilgamesh
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    Goldsmith Lv 90
    If NIN is going to be a DEX-based melee class, I wonder what they're going to change the DEX help text to? Current help text:

    "Affects physical ranged damage, as well as parry and block rates."

    Unless they're chucking shurikens, about the only thing there that fits NIN is the parry bit, and Lancers know only too well how little meaning Parry has for a DPS class. Possible new text:

    "Affects physical ranged damage, as well as parry and block rates. ALSO: NINJA, RAWR!"
    (0)

  5. #105
    Player
    Radacci's Avatar
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    Austen Bloodspatter
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    Omega
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    Lancer Lv 80
    Quote Originally Posted by Edli View Post
    Yes it does because "makes sense" is the best reason you can have for a change. There is nothing convoluted about the term dexterity, the word means something. When I think about rogue and ninja dexterity is what comes in my mind not brute strength.
    "makes sense" is the best reason, indeed; but dexterity doesn't make sense, so there's no good reason to have nin as dex job.
    Dexterity: "Fine motor skills are the coordination of small muscle movements—usually involving the synchronization of hands and fingers—with the eyes. The term dexterity is commonly used to define the relationship between the fingers and eyes"
    Agility: or nimbleness is the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, coordination, speed, reflexes, strength, and endurance.
    they are related, but not the same thing. while nin may be both, their damage shouldn't be based on dex...it's used for stuff like juggling.
    agi isn't even in the game, so it doesn't matter. Ninjas are agile, but that too shouldn't affect their damage.
    because XIV has limited stats, str is what affects the damage of melee jobs, and dex affects ranged jobs.
    i know ppl like to use drg/nin ranged skills, as reason for str not applying to just melee...but you don't throw a ball/dagger/shuriken/spear, with dex....you use str/spd/momentum; neither has anything to do with dex.
    dex should only affect acc/parry/block/crit. crit however is it's own stat, and thus not any argument for nin using precise attacks, do deal damage. if this game had a more advanced stat system, it could as well apply to a drg as well...
    (0)

  6. #106
    Player
    Einheri's Avatar
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    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    Seems pretty straight forward to me. All MNK (non relic) based gear before 2.4; so tome gear, CT/ST, First and second coil, will have DEX added to it and class/job requirment expanded to include RGE/NIN.

    So if we look Allagan Cuirass of Striking. It will now be equipable by MNK and NIN and include @29 DEX.

    Your classes attack damage is based off Attack Power wich is derived from either STR or DEX. Ranged skills for melee STR classes aren't based on DEX; Shield Lob, Tomahawk, Piercing Talon.

    So monks with this gear will have their ATK power increase based on STR and NIN based on DEX plus determination. MNK will still want striking, maiming, and slaying accessories. While NIN will want Aiming.

    D&D Magic armor

    Quote Originally Posted by Radacci View Post
    Dexterity: "Fine motor skills are the coordination of small muscle movements—usually involving the synchronization of hands and fingers—with the eyes. The term dexterity is commonly used to define the relationship between the fingers and eyes"
    Mudras seem to need dexterity of the fingers?

    STR DEX AGI VIT INT WIS WIL LCK PER are all generic role-playing stats from Pen and Papers to Single Player to MMOs. I wouldn't put too much weight into the physical definition vs the effect on a video game character.

    The gist has been that stats on armor are magics imbued into the item to increase abilities. So a Breast Plate would give 30 Armor but a Runed Breast Plate would give 30 Armor and +2 STR. Your abilities would be modified by your STR. So Heroic Strike damage would be your STR vs opponents Armor plus a roll six. Magic Armor and weapons are so common in games that the Name of a stat means very little beside some char flavor. I guess its better then armor that is just +300 Armor +1000 HP +500 ATK + 2 roll sixes. Which is all the stats really boil down to.
    (0)
    Last edited by Einheri; 10-21-2014 at 05:09 AM.

  7. #107
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    Ultimatecalibur's Avatar
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    Kakita Ucalibur
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    Siren
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    Paladin Lv 86
    Quote Originally Posted by TheMunimai View Post
    In regards to armor - up to patch 2.3 armor they will share gear with monk. 2.4 Tomestone of Poetics (ToP) gear and allagan they will have their own separate set.
    I'm doubting that the 2.4 ToP, FCoB Allagan and beyond gear will have a ROG/NIN exclusive sets unless every job is getting another exclusive set. 6 armor sets (Fending, Maiming, Striking, Aiming, Casting and Healing) and 5 accessory sets (Fending, Slaying, Aiming, Casting and Healing) from 1 RNG source is likely the limit to what people can handle.
    (0)

  8. #108
    Player
    Kiroh's Avatar
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    Soube Miseux
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    Midgardsormr
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    Conjurer Lv 90
    Quote Originally Posted by Warlyx View Post
    Velhart has a point , in the future with more jobs coming...and only 8 members in party , loot list are going to be huge if no merges are done....

    we already discard 1 set of gear because no1 of that job is in the party , in 2.4 that will be 2 jobs...
    If that's the metric SE is going by here then we're going to end with one gearset for magic classes, one gearset for physical dps and one gearset for tanks.

    So we're going back to 1.0 gearsets I guess.
    (0)

  9. #109
    Player
    Millen1's Avatar
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    Xiao Ming
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    Brynhildr
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    Dark Knight Lv 80
    From the sound of it, monk gear will have dex added to it. Early crafted gear up to i55 had both Str and Dex. I would guess they will take the monk gear only and add Dex to it for coil, primal and higher level crafted gear. So right now, if you have i110 soldier or coil monk gear, you are the lucky winner in the room for ninja. I would be curious on the rings and stuff. Will ninja use bard accessories that currrently have dex, or will they add dex to the monk accessories?
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  10. #110
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    Ultimatecalibur's Avatar
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    Kakita Ucalibur
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    Siren
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    Paladin Lv 86
    Quote Originally Posted by Millen1 View Post
    From the sound of it, monk gear will have dex added to it. Early crafted gear up to i55 had both Str and Dex. I would guess they will take the monk gear only and add Dex to it for coil, primal and higher level crafted gear. So right now, if you have i110 soldier or coil monk gear, you are the lucky winner in the room for ninja. I would be curious on the rings and stuff. Will ninja use bard accessories that currrently have dex, or will they add dex to the monk accessories?
    Since the Striking and Maiming accessory "types" seems to have been replaced by Slaying/Divine Wisdom accessory type in gear added after 2.2 I'm guessing that ROG/NIN will be sharing Aiming accessories if they need Dex.
    (0)

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