It doesn't make sense to use DEX as a primary stat before, still doesn't now. Alas, my mistake for thinking SE was being nice and clean with their stat system, can count me wrong for that.
Nearly every game uses dex for thief and ninja classes. Absolutely nothing prevents from modifying the stat description to include damage for those classes. The mistake is thinking an mmo that's going to run for years will never change and will always be rigid despite getting entirely new classes.
Again and again. This is not other MMO's. The stat systems were established as STR = melee DPS and DEX = ranged DPS. Its simple, and easy for anyone to understand. Now you start mixing it up, now this job needs this stat, and this one procs off this one now. Know what happens afterwards? Dedicated gear sets have to be made for them. Know what happens next? That gear is thrown into Coils and other raids, which means the loot tables get bigger, harder to manage, and less chance of you getting your set pieces. If SE actually stuck to their formula, they could of just thrown NIN into the MNK category for gear (like they are doing for gear from 2.0 to 2.3) and would of been fine. Like if Dark Knight ends up being a DPS, it could be thrown into the Maiming set with DRG. It keeps things clean and the loot tables less hectic than they are now. It only gets worse from here if SE decides that certain jobs need be under certain stats.
Ever heard the story of "If you give a mouse a cookie?"
I facepalm so hard at this post. If they use DEX, then they give them the Aiming gear, it's as simple as that. Which means no increasing Coil stuff, they'll just be using the same stuff as BRD. THINK before you post please.Again and again. This is not other MMO's. The stat systems were established as STR = melee DPS and DEX = ranged DPS. Its simple, and easy for anyone to understand. Now you start mixing it up, now this job needs this stat, and this one procs off this one now. Know what happens afterwards? Dedicated gear sets have to be made for them. Know what happens next? That gear is thrown into Coils and other raids, which means the loot tables get bigger, harder to manage, and less chance of you getting your set pieces. If SE actually stuck to their formula, they could of just thrown NIN into the MNK category for gear (like they are doing for gear from 2.0 to 2.3) and would of been fine. Like if Dark Knight ends up being a DPS, it could be thrown into the Maiming set with DRG. It keeps things clean and the loot tables less hectic than they are now. It only gets worse from here if SE decides that certain jobs need be under certain stats.
Ever heard the story of "If you give a mouse a cookie?"
Yet they didn't, they gave them their own set past 2.4 and let them use MNK from 2.0 to 2.3. What makes you think they wouldn't do it for other jobs? Why didn't they let them use the same gear as ARC/BRD? Can you answer that for me? Want to hear a better reason than how BRD gear looks. I have a basis for my argument. If they put NIN's gear on BRD, I wouldn't be complaining here right now. If they do it the first time, they will likely do it again, and the pieces will stack up.
I get the feeling that in 3.0 once the loot tables get big enough we'll see 3 gear drops per raid, as opposed too 2.
This way they can get away with creating unique gears sets for coil as much as possible and still have the same chance of any given gear dropping in a run.
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