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  1. #1
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by OJtheLIONKing View Post
    I'm glad they changed it. I play an Elezen, and sometimes it was hard to see the smaller mobs like spriggans and marmots when I was walking around. This makes them much easier to target with a mouse as well, and to see which I'm attacking when using my controller or tab.

    More importantly though, it feels just a bit more epic. FFXIV desperately needs more excitement with it, and struggling against a foot tall marmot makes me feel really pathetic. This way it looks like the mobs actually can put up the fight they're giving you.
    Isn't that why they added the new targeting system? So you can change to enemies and such?

    And on another note, if they can 'look' like they can actually put up a fight, why don't lala's look like they can too?
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  2. #2
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DeadRiser View Post
    Isn't that why they added the new targeting system? So you can change to enemies and such?

    And on another note, if they can 'look' like they can actually put up a fight, why don't lala's look like they can too?
    They don't. It's something everyone has to put up with because some people want to play as overly adorable midgets.

    As for the targetting system, it is much better than before, but oftentimes you're fighting groups of enemies with exactly the same name. If they are at that smaller size, it's much much harder to see which of them you're actually targetting.

    Overall, to capture the overall FF feel, the game needs to be more epic in every quarter than it is atm. Yes, you do fight a lot of animals in FF games, but most of them are about the size they changed to recently except for gag enemies that usually mess you up pretty quickly.
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  3. #3
    Player
    InuraBera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania (1.0) / Ul'Dah (2.0)
    Posts
    160
    Character
    Inura Bera
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by OJtheLIONKing View Post
    Overall, to capture the overall FF feel, the game needs to be more epic in every quarter than it is atm. Yes, you do fight a lot of animals in FF games, but most of them are about the size they changed to recently except for gag enemies that usually mess you up pretty quickly.
    This fine gentleman has it. I haven't played many/all of the Final Fantasy games, but the ones I have picked up (FFIV, FFXIII, FFIX (just started) and even FFXIII) have large, large monsters - even when just starting out, things are similiar sized or tower above you. Mus (the most easy to identify with things such as marmots) are the same kind of scale as marmots and such are now in FFXIV.

    I find it does feel a lot better to be fighting them than before, and you feel like they should pose a challenge rather than just being rolled over. I feel that in the future, the lower Ranked areas monsters will be slightly smaller, and then gradually grow until you reach the larger, more dangerous monsters.

    The sizes aren't finished with, at least according to "Producers Letter III"
    http://lodestone.finalfantasyxiv.com...816df108bbfbf4
    "–NEW– Ongoing adjustments to enemy size" in the Future Tasks column. It isn't bad for a first pass however, and it definitely makes my Botany a bit more worrying, even though many of them are non aggressive!
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