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  1. #11
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    I personally love most of the mob size adjustments. I love marmots now. What I don't like is that skeletons were made bigger. .... Why would a skeleton be made bigger?
    (0)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Bodhum Uldah
    Posts
    15
    The MOB size is OK to me. I like it !
    (0)

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    34
    Quote Originally Posted by Coyohma View Post
    1.16 has really destroyed my sense of proportion in this game.. Mobs are huge just for the sake of being huge now, you can tell some weren't designed to be as large as they now are.. LS flags are for some reason gigantic, along with the Rank/Level Up animations. Everything is out of proportion and thus just looks silly. These sorts of things will only make it easier for me to leave this game - maybe I should be thankful?
    I wholeheartedly agree! It's been making me feel like all the player characters have been shrunk down. Larger enemy models doesn't equate to more ferocious-looking monsters, S-E!

    They need to be a little more selective with how they're picking monsters to increase in size. Marmots and smaller creatures absolutely, but cactuars don't need to be 5-feet fall, nor do puks and gnats. 6-foot dodos are pretty fantastic, though

    I do like the larger level-up animations though. I'd like it if they brought back the fanfare for personal level-ups as well.
    (0)

  4. #14
    Player
    Andra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    514
    Character
    Andra Nafare
    World
    Ragnarok
    Main Class
    Archer Lv 90
    I agree with the mob size. For some Mobs it's okay. I like the new size of the Puks and the Plant-Type-Mobs. But even those i wouldn't have made THIS big. I also don't like the new size of the squirrels. I always imagine such a squirrel on a tree and i think the size of the mobs just dosn't fit in anymore with the size of the surroundings.

    Just yesterday, when i thought about it, i had to think of the movie Avatar. Everything on this planet is big. The animals are, but the trees and plants are to, and so are the Na'vi. And if a human steps in, you just see how they don't fit in this world, as small as they're.

    Now in FFXIV, the mob size inscreased. But the size of the surroundings, like flowers and trees, didn't. And now i've this feeling the world dosn't fit anymore. It just feels out of place now. Those Mobs, with their size, would totally just trample everything in their way down with their size and weight now.

    Or ist it just me who feels like that? I mean, on earth... there was also a time where the animals were bigger then part of the surroundings. I just say: Dinosaurs! But if i look at FFXIV... i can't help but to feel displaced. D:
    (1)
    2010...
    ~Der Mond ist Schuld!~
    Hi Hi Hi *kicher* FFXI Insider. Hi Hi Hi. *kicher*
    2012...

    "Hätte ich doch mal nur meine Klappe gehalten..."

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    15
    I can see why they thought it was a good change. Certain tiny mobs like ladybugs were a real pain to target before this patch when there were a bunch of players and other selectable obstacles around. But the modified target system alleviates that problem a fair bit, once you get used to it. Some of the mobs do need additional size adjustments, though.
    (0)
    Last edited by LadaraHamiki; 03-08-2011 at 05:15 PM.

  6. #16
    Player
    KingZnake's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    King Znake
    World
    Sargatanas
    Main Class
    Pugilist Lv 42
    I dont mind about the mob sizes, but I dont really like the oversized LS icon.
    (1)

  7. #17
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I didnt realise they adjusted everything, I like the new size of marmots and puks and things, but if skeletons and toads are bigger, that makes no sense.
    (0)

  8. #18
    Player
    Sollos's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    9
    Character
    Yeiji Sol
    World
    Gungnir
    Main Class
    Culinarian Lv 36
    The toad was a complete shocker to me, in a good way. I remember seeing it in its original size. I however don't mind it with its current size. Seems extremely creepy lol.
    (0)

  9. #19
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Sollos View Post
    The toad was a complete shocker to me, in a good way. I remember seeing it in its original size. I however don't mind it with its current size. Seems extremely creepy lol.
    It's funny because when I was doing r40 leves, everyone was in one zone and a dude made one aggro him.. pulled him to camp.. pretty epic lmao
    (0)

  10. #20
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    118
    I don't know, but I like the increased size in the monsters. Granted, I haven't seen every creature yet.
    (0)

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