Introduce the binding coil of Bahamut (easy) that lets you play through the storyline but doesn't reward any loot.
Introduce the binding coil of Bahamut (easy) that lets you play through the storyline but doesn't reward any loot.
or... you can actually LEARN the fights.
t5 is not even that hard anymore... you just have to learn how and when to move.
Did you see my badge? I'm a professional!
He's saying raiders have no interest in teaching people and would rather people who are already skilled to group with. Basically elites.
He dislikes elites.
What I don't like about Coil is that everything is base on Boss percentage of what HP it does something and it one shot mechanic. It all scripted, and if everyone don't executed correctly, it's a wipe. So Echo Buff does not help with old contents and the one shot mechanic. Reason why people still stuck on Turn 5. Turn 5, 6, 7 is an example having more DPS is actually bad and push phrase.
There is more to this than just elitism or learning a fight. Is it really so bad to make a story-line only version with no rewards? I'd like to know the REAL reason why some of these people are so against letting new players or casual players SEE the story too, even if there is no other reward for doing it. They don't seem to care if someone gets the lvl 20 Ifrit story mode done, so why would they care if someone were to get a Coil-story mode done?
But this is a MMO not a single player game.
I'm sorry you can't get into coil but I somehow doubt that the majority of players face the same issues as you do. Like I said before, there are actually a lot of options out there.
But I still think if you put some effort into it(talk to people and make friend. Which is a big reason to play MMOs imo), you could get carried through coil.
There shouldn't be a story behind Coil. Then there is no reason to have Coil lite. Here's to hoping they don't make the same mistake in 3.0 and thus saving us the trouble of all these threads popping up again and again..and again.There is more to this than just elitism or learning a fight. Is it really so bad to make a story-line only version with no rewards? I'd like to know the REAL reason why some of these people are so against letting new players or casual players SEE the story too, even if there is no other reward for doing it. They don't seem to care if someone gets the lvl 20 Ifrit story mode done, so why would they care if someone were to get a Coil-story mode done?
I think you missed my point. Ive already got T5 completion, and I dont want to get "carried" through Coil. I'm merely stating that this issue is obviously a valid one when a good majority of folks can not complete it, for whatever reason. That's not for their lack of trying... I think I did over 100+ T5 attempts before I finally was able to beat it... (and I dont even want to mention how long Titan took me when I started my Zenith ages ago)... By that time, I was soooo sick of the fight I didnt even care to try anymore. Telling me to go make friends is not an issue. I have lots of friends in FFXIV. But of those lots of friends, the vast majority themselves are still on T5 and are either too sick of the elitism, or too scared to join because they'll be verbally abused if there's a wipe, or not even given a chance because raiders don't want to raid with folks unfamiliar with the fight, or as in the case I mentioned above, they've run it soooo many times they just can't stand to do it anymore. I can say from experience that after 100+ T5 attempts the reward no longer carried meaning. I was even less pleased when I beat Titan after the 637th attempt... Instead of feeling accomplished, I hated my zenith weapon with a passion and vowed not to touch another one until the mechanics were eased... This is exactly how I feel now with T6. I hate the very thought of the fight and therefore even if I beat it, I wont be happy about it.But this is a MMO not a single player game.
I'm sorry you can't get into coil but I somehow doubt that the majority of players face the same issues as you do. Like I said before, there are actually a lot of options out there. I honestly think if you put some effort into it(talk to people and make friends from around the world, which is a big reason to play MMOs imo), you could get carried through coil.
My earlier comment still stands. Is it really that bad to let casual/new players have a story-line mode version of Coil???
and to Exstal, I agree there shouldnt have been a story.. but since there is and its locked behind difficult content... something should be done so we can all experience it ^^;
Last edited by Vespar; 10-17-2014 at 03:20 PM.
Telling me to go make friends is not an issue. I have lots of friends in FFXIV. But of those lots of friends, the vast majority themselves are still on T5 and are either too sick of the elitism, scared to join because they'll be verbally abused if there's a wipe, or not even given a chance because raiders don't want to raid with folks unfamiliar with the fight.
If you have a lot of friends then why don't you get together and attempt coil? That way you wont have to worry about getting verbally abused by strangers. That's was my point. If you are social enough you should be able to find a way to clear coil. It may take time to build that network but it would(or should) be enjoyable.
I don't think giving casuals a story-mode version of coil is bad. I just think it's unnecessary. I wouldn't bat an eye-lash if they released a story-mode version. I posted mostly because I'm bored.My earlier comment still stands. Is it really that bad to let casual/new players have a story-line mode version of Coil???
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