What if Yoshi P. allowed you to purchase the ability to unlock the cutscenes in game through the mog station? Would that appease your desire for the story?
What if Yoshi P. allowed you to purchase the ability to unlock the cutscenes in game through the mog station? Would that appease your desire for the story?
Ooh, I can see your concern now. It depends on your mindset then. Who's to say the casuals are not actually looking down to the raiders for dedicately putting their time for a game (This is just an example, feel free to put your own perspective on it).
No.
The mechanics are all incredibly easy to understand after seeing them once or twice, especially with the bajillion guides out there. This doesn't need to happen, Echo is broken enough and I hate how First Coil was ruined with it.
Coil is not for everyone, either rise to the challenge or do one of the myriad other things to do in the game.
you're missing out :/ the main scenario involves more than just primals, it's true that they're the focus thoughThe main scenario quests are just so repetitive now. "Oh no, a new primal is emerging again. Let's stop it!" I've skipped the majority of the scenario cutscenes following the end of 2.0 because they are incredibly bland and predictable now. So, I'm definitely for a Story Mode Coil that offers no loot. People are missing out on a huge chunk of relevant story.
First Coil would've been 'ruined' just from the fact that people can now easily get 30 item levels over what it was designed for.The mechanics are all incredibly easy to understand after seeing them once or twice, especially with the bajillion guides out there. This doesn't need to happen, Echo is broken enough and I hate how First Coil was ruined with it.
Either way, seriously, the existance of a Coil Lite doesn't somehow detract from your accomplishments or damage the original fights. Hell, if Coil Lite existed, there wouldn't need to be an Echo implemented in previous sections of the coil. Those who still want the challenge can get it, those who don't, don't have to.
Seriously, if you're going to argue it should only exist for those who really want to step up to a challenge, why do we still have normal Second Coil when Savage exists?
The fact is that i110 items can be grinded with relative ease (hunts ; syrcus tower drops 2 sands). Coil basically just drops items that are of equivalent item level with different stat distributions on them.
So, if we had a coil lite, with no loot and just for story, i am not sure what the impact would be on the playerbase.
Would a large part of the playerbase then say, ok, why bother spending vast amounts of time (even for the hardcore players, normal coil takes hours and hours to learn to do well) dealing with and learning normal coil?
I can just do coil lite for the story.
I can then get equivalent i110 items through other means (basically just grind Syrcus Tower and hunts).
I can also grind my Nexus weapon out on cannon fodder.
So, with coil lite, i imagine a large part of the playerbase, whether hardcore veterans or not, may just decide that doing normal coil is no longer worth the time and effort.
Well...for those wanting to see the coil story, there is youtube for now.
Savage as a test. As far as I can tell, I'm sure it failed. Harder content with same gear drop as easier content? Stupid.
As I said before, Coil Lite wouldn't even be needed if they didn't some kind of relevant story behind it (I wouldn't know personally, I skip all cutscenes and dialog boxes). So again, here's to hoping next end-game has no important story so they don't have to devote time to making easy modes .
Because people wanted more challenging fights. The Savage Mode resources were already there (they were stated to be the developmental version that got nerfed for the actual release), so it was easy enough to implement.
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