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  1. #1
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    I found this on another forum, sums it up pretty well.

    "FFXI's Avatar system was also crummy as hell when it came to representing the power you possessed.

    What would you rather have, something that looks akin to the actual Summon but punches enemies for 2 damage, or something that has the looks to match it's usefulness?

    I realize this is final FANTASY, but making the Summoner's summons full on Primal size seems a bit unrealistic. You harness a mere portion of the Primal's powers, and as such, it looks just how it should.

    In FFXI your Avatars tickled the enemies when they weren't using their BP abilities. They were nearly full size, but the amount of actual control over their power wasn't nearly proportionate to the appearance they had."

    Oh and by the way:
    (7)
    Last edited by Razard; 10-17-2014 at 08:24 AM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Razard View Post
    I found this on another forum, sums it up pretty well.

    "FFXI's Avatar system was also crummy as hell when it came to representing the power you possessed.

    What would you rather have, something that looks akin to the actual Summon but punches enemies for 2 damage, or something that has the looks to match it's usefulness?

    I realize this is final FANTASY, but making the Summoner's summons full on Primal size seems a bit unrealistic. You harness a mere portion of the Primal's powers, and as such, it looks just how it should.

    In FFXI your Avatars tickled the enemies when they weren't using their BP abilities. They were nearly full size, but the amount of actual control over their power wasn't nearly proportionate to the appearance they had."
    This post needs to be preserved for posterity. People still won't learn and make SMN whine threads, but at least we'll have something to point towards.

    Quote Originally Posted by Cadwgan View Post
    Wasn't this dead and buried in the beta forums?

    1. You're summoning the essence of the primal to help you fight, not a giant ass god of destruction to fight for you.
    2. I don't know about you, but there's way too much shit on the floor to dodge in most fights to have a primal covering most of it up (plus their huge hitboxes soaking every hit aimed within 50 miles of them).
    3. We don't know jack about the full primal summoning, for all we know the FC needs to pay 1,000,000 crystals then spam /pray to unlock an alliance LB4 bar, also last I checked the beastmen tribes didn't have arcanists yet they summon the primals.
    4. SCH and SMN too alike? It's almost like you've not played either job for any length of time.
    This too.
    (6)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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