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  1. #31
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Sighearth View Post
    whaat SCH and SMN too alike?? are we playing the same game?
    Actually he's entirely correct.

    On paper the differences between SCH and SMN are very minor:

    A difference in main stat reliance (INT vs MND), 4 Active job abilities one of which gets limited use (Tri-disaster) and another that is a pet steroid (Spur), and (for now) 3 different "pets" Ifrit/Titan/Gaurda-Egi vs Eos/Selene.

    Those factors considered there isn't much setting Scholar and Summoner apart even though by definition they are two very different jobs because they are based out of the same class. Design wise this means that although they perform two very different roles in party they need to be balanced off of each other due to sharing ACN as their base, which is a major issue.

    Every other job is distinctly unique from each other because they share nothing unless it's cross class-able, but SMN and SCH are tethered in a way that has so far proved nothing but detrimental to the freedom of growth of the identities and functions of both jobs.

    I would argue even using the same weapon type (Grimoire) makes the two Jobs too similar to each other in this case.

    PLD is nothing like WAR, just like MNK, DRG, and BRD share nothing with each other.

    The differences between SMN and SCH should be like comparing SCH to MNK or DRG, as in they should be nothing alike.

    This is something Yoshida himself has admitted and that they plan to address when they revisit the mechanics of the class/job system in 3.0+
    (3)
    Last edited by Ryel; 10-17-2014 at 02:00 PM.

  2. #32
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 100
    Maybe if Summoners were designed differently, there could have been a way to represent the primals more closely to their true forms. For example, if summoning were more like the older FF games, you might call in a primal to appear, do a quick attack, then vanish -- it would be essentially just a flashy spell animation. But, they decided to make Summoner a pet class, where the representations of the primals were persistent and followed you around. That comes with significant complications and restrictions, not the least of which is the strain on the servers and players' framerates if every player potentially has a huge, full-size monster stomping around behind them. Have fun navigating the markets when there are 50 Ifrits crowding the place and your game chugs along at 5 frames per second.

    Egis just work better from a "common sense" perspective, too. Like, there is only one Ifrit, one Titan, and one Garuda. It would not make any sense to ever see more than one of them summoned at a time.

    Honestly, these are the compromises that come with taking something that was designed for an offline, single-player game, and trying to adapt it for a persistent online world with unlimited player characters. Sure, in traditional FF games, summoning is some of the flashiest, coolest, most elaborate and powerful stuff in the game, often outshining everything else. It comes with huge monsters and dramatic scenes of mass devastation. But in FFXIV, it is just one of many different classes/jobs and needs to be balanced accordingly.
    (1)

  3. #33
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    I get that they wanted to avoid heavy graphical stuff that would cause too much lag especially on the PS3, but they could have easily made a more detailed model that only displays for you on your client and then made every other summon look like the egi version. I guess that was too hard when the game already supports LOD and it's not entirely different in principle, but you never know with SE. The lore is just there to justify a shortcoming, like how people were asking for an option to remove male Miqote face markings during beta and instead of addressing it, they simply wrote some quick lore about it and left it as is.
    (3)

  4. #34
    Player
    Venos's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Impulse Fabulous
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Exstal View Post
    Aesthetics should take a backseat to lore. That's what he said. That's what you misread.
    I didn't misread a thing, my point still stands. Keep it cute.
    (0)

  5. #35
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    I think the egis are fine lore-wise, mechanics-wise, and aesthetics-wise. If they were any bigger, I and a bunch of others would be distracted in duties and fights.

    Quote Originally Posted by Mimilu View Post
    I think they should replace all the egi with ladybugs! Ladybugs are the far superior race in this game and they are under represented. >:v
    Praise be our lord and savior, Lady Skogs Fru! \o/
    (2)

  6. 10-17-2014 07:50 PM
    Reason
    mind readers lol.

  7. #36
    Player
    Zaero's Avatar
    Join Date
    Sep 2013
    Posts
    212
    Character
    A'linhbo Taqah
    World
    Behemoth
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Tsuwu View Post
    Rrrrrrrrrrrrrrrrrrrage!

    Also, how dare SE not give me the option to start an in-game KISS tribute band!
    I'm going to unsub, resub, then unsub again just to teach them a lesson.
    Yeah! We NEED TO ROCK AND ROLL ALL NITE, AND PARTY EVERY DAY! Kiss or riot!

    (for real though, you just made my morning)
    (0)

  8. #37
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    To the OP:

    You win 1 Internets for your creative acronym, and 1 additional Internets for presenting a new idea involving summoning Beastmen rather than Primals (though, personally, I think this would cause more of an outcry among Summoners than the Egis do).

    Unfortunately, you lose at least five Internets for creating a new thread for a topic that has been beaten to death again and again, so you're still in the red!
    (0)

  9. #38
    Player
    Defteros's Avatar
    Join Date
    Jan 2014
    Location
    Italy
    Posts
    518
    Character
    Derek Hale
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    SE did announced that not only can you captured but also Summon a full Primal.
    WTF when.
    how.
    why.
    are you confusing Pokemon with FFXIV?
    (0)
    Did you see my badge? I'm a professional!

  10. #39
    Player
    Venos's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Impulse Fabulous
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Asierid View Post
    Who knew.
    Not you, that's for sure. I hope you can do better than that, very weak. Just call me a name or something as if you know and be done with it. If you're going to start a argument please come with some better material.
    (0)
    Last edited by Venos; 10-18-2014 at 12:10 AM.

  11. #40
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    You should come up with the correlation between aesthetics and gameplay then relate it back to your very first comment. All egis could be coloured cubes and it wouldn't change how they function at all.

    Unless you actually meant lore should take a backseat to gameplay and you weren't referred to the egis. Then you would be correct.
    (1)

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