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  1. #1
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    Mar 2011
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    Quote Originally Posted by Shikaree View Post
    If you aren't aware, one of those bosses in the r45 dungeon has a moveset with slightly stacked odds against melee. It's tough out through it or go the easy mode, getting most of your party as ranged classes except for the tank.
    It's imbalanced, and SE is notorious for horrible balancing. If stuff remains this way, the only thing that is going to happen is that SE is going to nerf all the bosses and just make them ezmode for everyone.
    (1)

  2. #2
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    Mar 2011
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    Gridania
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    418
    Quote Originally Posted by Warp View Post
    It's imbalanced, and SE is notorious for horrible balancing. If stuff remains this way, the only thing that is going to happen is that SE is going to nerf all the bosses and just make them ezmode for everyone.
    It bothers me when a game ends up doing this. I want to play what's fun, not what you need to clear the easiest path through content.

    Blizzard (WoW) is going through some similar issues. Their recent Firelands patch has people going on about many of the boss fights being unforgiving on melee and less unforgiving on ranged. How Blizzard replied to that? "It's a class issue, the fights themselves are fine."

    This is not what a game should be doing for it's players.
    (9)

  3. #3
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    Jul 2011
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    374
    Quote Originally Posted by Shikaree View Post
    It bothers me when a game ends up doing this. I want to play what's fun, not what you need to clear the easiest path through content.

    Blizzard (WoW) is going through some similar issues. Their recent Firelands patch has people going on about many of the boss fights being unforgiving on melee and less unforgiving on ranged. How Blizzard replied to that? "It's a class issue, the fights themselves are fine."

    This is not what a game should be doing for it's players.
    Erm it is not an issue of their firelands patch, it is more of a core issue with the cataclysm expansion, if anything it is less notable in fireland, weather in the original Cataclysm, it was a pretty notorious issue.
    (0)

  4. #4
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    May 2011
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    Limsa Lominsa
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    17
    Hmmm! I remember reading the forums and people saying no more EASY MODE, but you only take the classes that make the boss fights less challenging. On a side note I'd rather spam 11111 all day instead of waiting to take action.
    (2)

  5. #5
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Vhile View Post
    Hmmm! I remember reading the forums and people saying no more EASY MODE, but you only take the classes that make the boss fights less challenging. On a side note I'd rather spam 11111 all day instead of waiting to take action.
    Hell yeah I liked the way it was before the patch!!!! and auto attack is lame as slow
    (3)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shikaree View Post
    Blizzard (WoW) is going through some similar issues. Their recent Firelands patch has people going on about many of the boss fights being unforgiving on melee and less unforgiving on ranged. How Blizzard replied to that? "It's a class issue, the fights themselves are fine."
    The thing with Blizz is that people (the top 2%, anyways) cried throughout Ulduar, TotC and Icecrown Citadel that encounters were "easy" (relative term, as my 9-5 wage slave self never cleared all hard modes or anything e-peen worthy), which precipitated the current encounters. Things have been this ugly and melee-unfriendly since the first raid tier in Cataclysm, and sadly, things don't seem to be turning for the better.

    That being said, I hope this is more a fluke and that they quickly learn the error of their ways. I don't think people want a repeat of having to sacrifice playing their favorite classes or roles and forced to play something they don't want to pay but makes the encounter "easier".
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Shikaree View Post
    It bothers me when a game ends up doing this. I want to play what's fun, not what you need to clear the easiest path through content.

    Blizzard (WoW) is going through some similar issues. Their recent Firelands patch has people going on about many of the boss fights being unforgiving on melee and less unforgiving on ranged. How Blizzard replied to that? "It's a class issue, the fights themselves are fine."

    This is not what a game should be doing for it's players.
    This is, unfortunately, completely unavoidable in MMOs. The only way to fix it is to embrace it and balance against by making content that's only manageable by each class. FFXI has the same exact problem -- if you want to get something in Abyssea you have to have WHM/BLM/NIN/THF/WAR, and often times even if you have one of those jobs yourself, you end up needing another one of them because no one else in your group has it. I just finished spending my entire weekend getting /BRD for BLM, just to have every group I tried to get into tell me "Sorry" because I didn't have WHM90 to take with them.

    Its frustrating -- but the only way to avoid it is to either make everything 100% solo-able, or to cater to it by introducing multiple methods of getting things done that require each job specifically. The only way to make people want to bring every job is ot introduce a mob for every type of damage -- but then it becomes impossible to do anything unless you have one of every class, which is an equally daunting and frustrating task.
    (0)

  8. #8
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    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by ViolentDjango View Post
    This is, unfortunately, completely unavoidable in MMOs. The only way to fix it is to embrace it and balance against by making content that's only manageable by each class. FFXI has the same exact problem -- if you want to get something in Abyssea you have to have WHM/BLM/NIN/THF/WAR, and often times even if you have one of those jobs yourself, you end up needing another one of them because no one else in your group has it. I just finished spending my entire weekend getting /BRD for BLM, just to have every group I tried to get into tell me "Sorry" because I didn't have WHM90 to take with them.

    Its frustrating -- but the only way to avoid it is to either make everything 100% solo-able, or to cater to it by introducing multiple methods of getting things done that require each job specifically. The only way to make people want to bring every job is ot introduce a mob for every type of damage -- but then it becomes impossible to do anything unless you have one of every class, which is an equally daunting and frustrating task.
    Honestly, I never felt that FFXI truly had that issue UNTIL abyssea was released. The weakness trigger system absolutely ruined job diversity.
    (0)

  9. #9
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by Demacia View Post
    Honestly, I never felt that FFXI truly had that issue UNTIL abyssea was released. The weakness trigger system absolutely ruined job diversity.
    Now I know why I left the game before they raised the lvl cap beyond 75 :3 Even though I'm missing it at some point
    (0)

    Seriously Why?

  10. #10
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    Join Date
    Mar 2011
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    768
    Quote Originally Posted by Bethor View Post
    Now I know why I left the game before they raised the lvl cap beyond 75 :3 Even though I'm missing it at some point
    I miss old FFXI. It's wrecked beyond repair now.
    (0)

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