It's imbalanced, and SE is notorious for horrible balancing. If stuff remains this way, the only thing that is going to happen is that SE is going to nerf all the bosses and just make them ezmode for everyone.
It bothers me when a game ends up doing this. I want to play what's fun, not what you need to clear the easiest path through content.
Blizzard (WoW) is going through some similar issues. Their recent Firelands patch has people going on about many of the boss fights being unforgiving on melee and less unforgiving on ranged. How Blizzard replied to that? "It's a class issue, the fights themselves are fine."
This is not what a game should be doing for it's players.
Erm it is not an issue of their firelands patch, it is more of a core issue with the cataclysm expansion, if anything it is less notable in fireland, weather in the original Cataclysm, it was a pretty notorious issue.It bothers me when a game ends up doing this. I want to play what's fun, not what you need to clear the easiest path through content.
Blizzard (WoW) is going through some similar issues. Their recent Firelands patch has people going on about many of the boss fights being unforgiving on melee and less unforgiving on ranged. How Blizzard replied to that? "It's a class issue, the fights themselves are fine."
This is not what a game should be doing for it's players.
Hmmm! I remember reading the forums and people saying no more EASY MODE, but you only take the classes that make the boss fights less challenging. On a side note I'd rather spam 11111 all day instead of waiting to take action.
Hell yeah I liked the way it was before the patch!!!! and auto attack is lame as slow
The thing with Blizz is that people (the top 2%, anyways) cried throughout Ulduar, TotC and Icecrown Citadel that encounters were "easy" (relative term, as my 9-5 wage slave self never cleared all hard modes or anything e-peen worthy), which precipitated the current encounters. Things have been this ugly and melee-unfriendly since the first raid tier in Cataclysm, and sadly, things don't seem to be turning for the better.Blizzard (WoW) is going through some similar issues. Their recent Firelands patch has people going on about many of the boss fights being unforgiving on melee and less unforgiving on ranged. How Blizzard replied to that? "It's a class issue, the fights themselves are fine."
That being said, I hope this is more a fluke and that they quickly learn the error of their ways. I don't think people want a repeat of having to sacrifice playing their favorite classes or roles and forced to play something they don't want to pay but makes the encounter "easier".
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
This is, unfortunately, completely unavoidable in MMOs. The only way to fix it is to embrace it and balance against by making content that's only manageable by each class. FFXI has the same exact problem -- if you want to get something in Abyssea you have to have WHM/BLM/NIN/THF/WAR, and often times even if you have one of those jobs yourself, you end up needing another one of them because no one else in your group has it. I just finished spending my entire weekend getting /BRD for BLM, just to have every group I tried to get into tell me "Sorry" because I didn't have WHM90 to take with them.It bothers me when a game ends up doing this. I want to play what's fun, not what you need to clear the easiest path through content.
Blizzard (WoW) is going through some similar issues. Their recent Firelands patch has people going on about many of the boss fights being unforgiving on melee and less unforgiving on ranged. How Blizzard replied to that? "It's a class issue, the fights themselves are fine."
This is not what a game should be doing for it's players.
Its frustrating -- but the only way to avoid it is to either make everything 100% solo-able, or to cater to it by introducing multiple methods of getting things done that require each job specifically. The only way to make people want to bring every job is ot introduce a mob for every type of damage -- but then it becomes impossible to do anything unless you have one of every class, which is an equally daunting and frustrating task.
Honestly, I never felt that FFXI truly had that issue UNTIL abyssea was released. The weakness trigger system absolutely ruined job diversity.This is, unfortunately, completely unavoidable in MMOs. The only way to fix it is to embrace it and balance against by making content that's only manageable by each class. FFXI has the same exact problem -- if you want to get something in Abyssea you have to have WHM/BLM/NIN/THF/WAR, and often times even if you have one of those jobs yourself, you end up needing another one of them because no one else in your group has it. I just finished spending my entire weekend getting /BRD for BLM, just to have every group I tried to get into tell me "Sorry" because I didn't have WHM90 to take with them.
Its frustrating -- but the only way to avoid it is to either make everything 100% solo-able, or to cater to it by introducing multiple methods of getting things done that require each job specifically. The only way to make people want to bring every job is ot introduce a mob for every type of damage -- but then it becomes impossible to do anything unless you have one of every class, which is an equally daunting and frustrating task.
Seriously Why?
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