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  1. #21
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    After this coil I'd really like to see the next endgame increase to at be at least 16 man =/. With the raid being less disconnected. As for the upcoming coil, what can I say? I expect Turns 10-14/15, Trash and singular bosses, maybe an increased difficulty(they should realize by now that SCOB wasn't difficult enough), some cool looking gear, more dreads, and more ADS. Can't have enough dreads and ADS amirite?
    (2)

  2. #22
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    anyone noticed it's 120 minutes timer instead of the regular 90 minutes ?
    (1)

  3. #23
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kuwagami View Post
    anyone noticed it's 120 minutes timer instead of the regular 90 minutes ?
    Yeah, I was wondering if these encounters are gonna be either longer or hader if it will have a dungeon before getting into the boss' room.
    (1)

  4. #24
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Cynric View Post
    (they should realize by now that SCOB wasn't difficult enough)
    Haven't less people beaten t9 than beat t5 before 2.2? Even counting all the carries.

    I also hope your character is a lazy alt, cause you haven't cleared SCoB yet...
    (2)

  5. #25
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kuwagami View Post
    anyone noticed it's 120 minutes timer instead of the regular 90 minutes ?
    Considering as to how you can just step out and back in to reset the timer, I don't think it really matters. Heck, I'd rather have it be removed entirely or set to something like 600 minutes. Simply to prevent having to go out and in during a raid night simply to reset the timer.
    (0)

  6. #26
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Fornix View Post
    Considering as to how you can just step out and back in to reset the timer, I don't think it really matters. Heck, I'd rather have it be removed entirely or set to something like 600 minutes. Simply to prevent having to go out and in during a raid night simply to reset the timer.
    it could just mean that the turns are intended to last longer than the others in a perfect shot (or rather, perfectible shot, as perfect shots are 10-20 mins each for SCoB depending on groups)
    (0)

  7. #27
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by logicallysynced View Post
    The just released a very enticing but small taste of the FCoB on the lodestone.

    Can't await it.

    (1)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  8. #28
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Fornix View Post
    Considering as to how you can just step out and back in to reset the timer, I don't think it really matters. Heck, I'd rather have it be removed entirely or set to something like 600 minutes. Simply to prevent having to go out and in during a raid night simply to reset the timer.
    Their sever resources would die pretty quickly if they didn't have these strong time limits.
    (1)

  9. #29
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Kuwagami View Post
    it could just mean that the turns are intended to last longer than the others in a perfect shot (or rather, perfectible shot, as perfect shots are 10-20 mins each for SCoB depending on groups)
    More like 4-10
    (1)

  10. #30
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by PArcher View Post
    snip
    I don't even wanna talk about it man between a 3 month break I took for work, helping build a new static,it wound up being pretty late into the cycle once I finally got everything underway,but despite some challenges involving times, newer players,absences, not running certain weeks, we are almost there, but none of our challenges actually came from the turns themselvesa(Cept seeing healer drops only for a while). T9 itself is more difficult than 5 imo. But T6 7 and 8 , are not really anymore difficult than 1 2 4 . Even 9 isn't so bad once you've got some practice in it. Thing is at least to me, it feels like a waste for 678 to not be much more difficult than the first round. I mean after all this is the same dungeon right?

    Not to mention how fast SCOB was first cleared in the cycle.

    Finally of course less people have probably beaten 9 % wise than 5 before then, because lots of people are still stuck on 5, which I don't even understand.
    (1)

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