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  1. #41
    Player
    Jaykos's Avatar
    Join Date
    Nov 2013
    Posts
    216
    Character
    Jaykos Molkot
    World
    Tonberry
    Main Class
    Conjurer Lv 71
    Nah brah whatever sol you have is converted to myth and added to what myth you already have enabling you to have above 2000 myth for a short time. Your sol gets reset to 0.
    (0)

  2. #42
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ilitsa View Post
    I always felt that boss chests should guarantee a darklight armor piece, where the side "optional" chests could be a toss up between accessories/armor/craft mats
    Or do it like during 1.x
    We need places to farm dark matter 5 again ^^

    Quote Originally Posted by Jaykos View Post
    Nah brah whatever sol you have is converted to myth and added to what myth you already have enabling you to have above 2000 myth for a short time. Your sol gets reset to 0.
    Every myth above 2000 would vanish
    (0)
    Last edited by Felis; 10-16-2014 at 07:25 PM.

  3. #43
    Player
    subteraneanbird's Avatar
    Join Date
    Mar 2014
    Posts
    362
    Character
    Kurara Mamegano
    World
    Malboro
    Main Class
    Samurai Lv 90
    Goodbye Phil.

    You were a great guy.
    (2)

  4. #44
    Player
    DoctaruRavenbe's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    256
    Character
    Doc Ravenbe
    World
    Siren
    Main Class
    Thaumaturge Lv 80
    Phil is alive, we just need a higher clearance. (or just ignore the ravings of General Glenn Talbot). Myth will be missed but I think we all knew it would be busted sooner or later.
    (0)
    Okay then. that's what I'll do. I'll tell you a story. Can you hear them? All these people who lived in terror of you and your judgement. All these people who's ancestors devoted themselves to you, sacrificed themselves to you. Can you hear them singing?

  5. #45
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    I think ilvl90 gear will become useful only for glamour and desynth, and a full set or certain item will be difficult to obtain, like now darklight. That's not a problem since glamour items usually are relatively difficult to get, even the low level ones.

    A new class or player will go directly to buy soldiery gear while obtaining some lower gear in the meantime. Probably soldiery gear will be as easy to get as myth gear is now, maybe not from the first day of the patch, but in not a distant future.

    With no soldiery cap, ilvl110 weapons will be much easier to get than they are now, but better weapons will appear, they will be just a step. The same with soldiery gear.

    Only the last step gear and weapons will need a long grind, so new players can catch up without a lot of difficulty.

    Inventory space is limited, so probably we will eventually end selling at the GC or desynthetising any item we don't keep for glamour or that is not on use or we will eventually or probably need.
    (0)

  6. #46
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    @OP original post; For a new character, they also have the option of going for crystal tower gear so that they make least some ilvl caps. Myth may be a lot easier to get than old philo items atm over time due to daily and weekly hunts however... putting any Hunt LS aside that may be on server to server.

    Accessories can be replaced with myth ones through hunts currency (if they leave myth in hunts npc shop.) Leaving them at ilvl80 or a little above plus if ST lock opens.... players can probably farm that for ilvl 100 stuff right after.

    leaves you done and mostly caught up in that week or a little after at worse case scenarios, lets not forget first coil being an asset as well.
    (0)
    Last edited by Lillia; 10-16-2014 at 09:58 PM.

  7. #47
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Lemuria View Post
    snip
    As I told you them being harder to get had nothing to do with what I meant when I said it enriched other systems, but keep acting like it did.

    So much hurt over something that really doesn't matter at all and won't make a lick of difference in a month. There are more pros to this system than the cons for this system on the game balance, but your main gripe seems to be ease of access to items. Needs more deal with it.
    (3)

  8. #48
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Hik0 View Post
    then 1min after patches goes lives people already can be ilvl111(i110 weapon+"expensive i120piece")~114(115w, full i120acc)
    I promise you no one is clearing turn 10-14 1 minute after patch which will be the current cap of 2.4. Thus what you said happening is the exact progression Yoshida wants, it catches everyone up to 2.3 standard.
    (0)

  9. #49
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    making a token system the main source of gear is not a great idea, for me they could just delete all the tomes or turn them into a secondary source of gear.

    While horizontal gear progression has cons which goes against economical benefits, vertical progression has cons which goes against player enjoyment.

    there are only 2 reasons to base a MMO on vertical progression, keeping the subs active by forcing the players to repeat the same boring content over and over so they aren't left behind, and the easy and fast development it takes.

    It goes against the players, i'm not saying that an horizontal progression system would be perfect, only that the actual vertical system is wrong and is by far the worse system an MMO can have, and if the system is economically effective is because it promotes addictivity.

    I know this is not the thread, but if you ask me the perfect systems would be a mix, new tier of upgradeable gear (with different stats and traits) with every expansion, and new upgrade level with every update.

    This way we could avoid this horrible “token/meaningless grind” sytem.
    (3)
    Last edited by Renik; 10-17-2014 at 12:32 AM.

  10. #50
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Tiggy View Post
    As I told you them being harder to get had nothing to do with what I meant when I said it enriched other systems, but keep acting like it did.
    You failed to actually 'enlighten' me on how it 'enriched' anything, yet I've pointed out several systems that it took away from. Did you actually want to make a point or just argue semantics?
    Quote Originally Posted by Tiggy View Post
    There are more pros to this system than the cons for this system on the game balance, but your main gripe seems to be ease of access to items. Needs more deal with it.
    There are relatively few pros and a ton of 'cons'. Game balance? What game balance? They're throwing out high level equipment like halloween candy! All the tiered gear has ever been is a mindless treadmill. Totally without innovation and every item just seems to be thrown in without consideration for existing content.
    (0)

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