Quote Originally Posted by Tiggy View Post
Before adding all those items there was very little reason to spend GC points. With the move of those items to GC points suddenly GC was way more viable thus enhancing that system and it did benefit greatly from it.
Great, so take MUCH NEEDED ITEMS and make them harder to obtain by relying on a currency no one cared about. Great idea SE. If they wanted seals to be relevant they could start by adding GC gear that people would actually WANT to buy.
Quote Originally Posted by Tiggy View Post
Also if you paid attention you would notice darklight drops in the older dungeons. The older dungeons have a much much higher gear drop rate than the current "Expert" dungeons which frequently drop crafting ingredients.
Sure it does... in the 'hard' dungeons. It's also about as hard as finding a flea who can play the trombone. With the drops watered down so badly with crafting items (though never the ones you need) and the other low level gear which ALSO drops in the same dungeons you're better off ignoring Darklight gear entirely.
Quote Originally Posted by Tiggy View Post
Honestly this is a different issue entirely. One they've already acknowledged to us that they are looking at remedying.
Acknowledging it doesn't make it better. And here they are repeating the same stupid mistake by phasing out Mythology. It's like they had a 'bring your kid to work' day and let them make all the executive decisions...