here is how i remember the listing: correct me if im wrong
Philosophy
-Dark light gear
-Crafting items Tier 1
-Relic weapon mod item
Mythology
-Relic Armor
-Crafting items Tier 2
-Relic weapon mod item
Soldiery
-Weathered gear
-Weathered weapons
~~~~~~~
So my question is: Why did they need to phase them out, they could have kept
Phil and myth in the game and just adjust how much drops between dungeons/raids
level 50-100
back when Philosophy was discontinued i was disappointed because i knew it would
make farming mats and Dark light gear more RNG based rather than time.
my fears were made real when i started a new character and got to DL gear level. after a week of farming Lost city i never once saw Dark Light WHM pants, i ended up
just buying the soldier gear. i was bummed out because ive always liked the look
and was going to glam them after i upgraded to weathered gear. but that day never
came...
im now thinking the worst about the relic 90 gear... if Myth is being phased out
is grinding Hunts going to be the only way to get them or are they going to become
dungeon drops like Dark light? /shudder...
Again im not raging or complaining i just want to open this to debate.
why was this necessary?
Seems like if a character was made today, the progression would go
level 1-50 Buy crafted gear farm soldiery gear (level 100) that kinda just demeans all
of 55-90 gear...
are the devs telling us (Forget progression just get to current endgame everything else dosnt matter)
level 50 dungeons Philosophy+5 mythology+3 soldiery+1 ???ology+0?
level 60 dungeons Philosophy+7 mythology+5 soldiery+2 ???ology+0
level 70 dungeons Philosophy+9 mythology+7 soldiery+3 ???ology+1
level 80 dungeons Philosophy+0 mythology+9 soldiery+4 ???ology+2
level 90 dungeons Philosophy+0 mythology+0 soldiery+5 ???ology+3
in stead of phasing out completely just set them to a level range. then players would be able to farm a set item level range of dungeons for their items and gear.
as of now it feel more proactive to just make level 70 or 90 gear and then farm harder dungeons with friends, which makes a large number of dungeons worthless.
Everyone who replies to this thread i want to ask you one question:
would you rather be able to farm a token item to buy items or leave it to the RNG of a single chest in a dungeon that takes anywhere from 30 mins to an hour to complete?
Token or Chest RNG?
To answer my own question, i would like gear like Darklight and relic to be Token gear
and the awesome like the green gear that drops in lost city to be RNG