Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 55
  1. #11
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    They honestly just need to either remove the crafting mats from dungeon chests or reduce their chances of popping up drastically. With the fact that you can get them from GC seals and (even more easily) from Ixal trade-in, they really aren't as necessary to be found in dungeons as SE might think. In fact, with the lowered 4-man dungeon participation, the fact that servers can maintain usually high stock on them is proof of this. With the vast number of possible DL gear to be had, along with dungeon-specific drops mixed in, there's a lot of RNG involved just with that. For the people that don't want to own the gear they win, GC turn ins are currently available as well as Desynthesis... which is, if anyone has leveled it, a truly tragic tale of failures to gain skill ups or mats.
    (3)

  2. #12
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lemuria View Post
    All the crafting items were moved to other systems and they benefited greatly from it.
    Eh...? Are you playing the same game as the rest of us? At what point are random drops and massive GC expenditures considered a benefit? Philosophy tomes were a lot easier to farm up than the extortionate asking price of the new GC seals option, and the random drops now replace actual armor in these dungeons.
    You should do the Ixal daily quests

    All crafting mats you bought with philo and buy with myth are in the Ixal shop.

    Examples:
    Potash: 1 Ixali Oaknot
    Cashmere Fleece: 7 Ixali Oaknot
    (2)
    Last edited by Felis; 10-16-2014 at 05:11 AM.

  3. #13
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Lemuria View Post
    Eh...? Are you playing the same game as the rest of us? At what point are random drops and massive GC expenditures considered a benefit? Philosophy tomes were a lot easier to farm up than the extortionate asking price of the new GC seals option, and the random drops now replace actual armor in these dungeons.

    Now, not only is Darklight a toss up between getting Potash or a body piece, but you never know which item you're going to end up with. Ten bucks says it's for Culinarian though...
    It's not about comparing one method or the other. It has nothing to do with the fact philo was easier to farm than GC. That misses the point entirely. Before adding all those items there was very little reason to spend GC points. With the move of those items to GC points suddenly GC was way more viable thus enhancing that system and it did benefit greatly from it. Ease of obtainment has nothing to do with what I was talking about.

    Also if you paid attention you would notice darklight drops in the older dungeons. The older dungeons have a much much higher gear drop rate than the current "Expert" dungeons which frequently drop crafting ingredients. So you asked me if I even play the game, but I turn that quesiton right back at you. Those dungeons drop tons of gear. There are just several different sets so the dungeons are somewhat saturated.

    Quote Originally Posted by Lemuria View Post
    and the random drops now replace actual armor in these dungeons.
    Honestly this is a different issue entirely. One they've already acknowledged to us that they are looking at remedying.

    Quote Originally Posted by Felis View Post
    Yo should do the Ixal daily quests
    Also this. Variety is the spice of life.
    (0)

  4. #14
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Suppose they didn't phase out the old currency and introduce a new one. People would stockpile soldiery (or myth pre-2.2), get it to the 2000 cap... and then get several pieces of the new gear immediately.

    This doesn't follow the progression model Squeenix wants.
    (0)

  5. #15
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Cyrusskorrey View Post
    (Forget progression just get to current endgame everything else dosnt matter)

    actually yes. this exactly it. SE already stated on more then one occasion that they want players to reach post-story/end-game content rather quickly. they said it was to help mitigate the gap between the new and the old. no matter how new or old they are. of course such a gap can never be fully mitigated, without completely ruining the game that is.
    (1)

  6. #16
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Risvertasashi View Post
    Suppose they didn't phase out the old currency and introduce a new one. People would stockpile soldiery (or myth pre-2.2), get it to the 2000 cap... and then get several pieces of the new gear immediately.

    This doesn't follow the progression model Squeenix wants.
    You do realize people are stockpiling Myth and Sol tomes now..for that very reason, right? Once 2.4 lands, those who hit 50 Ninja and stocked up tomes will get the 'new gear' for them off the bat.
    (2)

  7. #17
    Player
    Spiritus's Avatar
    Join Date
    Nov 2013
    Posts
    48
    Character
    Spiritus Umbra
    World
    Hyperion
    Main Class
    Dark Knight Lv 80
    Personally, whenever I plan on lvling a new adventure class I go through coil1/st/purchasing soldiery tome items right when I begin; don't even bother with i70/i80 gear. You can farm i90 gear in a couple days from coil 1, and then when 2.4 hits i'll just farm i110 gear for them right off the bat.

    Quote Originally Posted by Tupsi View Post
    You do realize people are stockpiling Myth and Sol tomes now..for that very reason, right? Once 2.4 lands, those who hit 50 Ninja and stocked up tomes will get the 'new gear' for them off the bat.
    Not gonna matter, they're changing it just like 2.2
    http://na.finalfantasyxiv.com/lodest...07c2e8b8f0e9c8
    (0)
    Last edited by Spiritus; 10-16-2014 at 05:21 AM.

  8. #18
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Tiggy View Post
    Before adding all those items there was very little reason to spend GC points. With the move of those items to GC points suddenly GC was way more viable thus enhancing that system and it did benefit greatly from it.
    Great, so take MUCH NEEDED ITEMS and make them harder to obtain by relying on a currency no one cared about. Great idea SE. If they wanted seals to be relevant they could start by adding GC gear that people would actually WANT to buy.
    Quote Originally Posted by Tiggy View Post
    Also if you paid attention you would notice darklight drops in the older dungeons. The older dungeons have a much much higher gear drop rate than the current "Expert" dungeons which frequently drop crafting ingredients.
    Sure it does... in the 'hard' dungeons. It's also about as hard as finding a flea who can play the trombone. With the drops watered down so badly with crafting items (though never the ones you need) and the other low level gear which ALSO drops in the same dungeons you're better off ignoring Darklight gear entirely.
    Quote Originally Posted by Tiggy View Post
    Honestly this is a different issue entirely. One they've already acknowledged to us that they are looking at remedying.
    Acknowledging it doesn't make it better. And here they are repeating the same stupid mistake by phasing out Mythology. It's like they had a 'bring your kid to work' day and let them make all the executive decisions...
    (2)

  9. #19
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tiggy View Post
    Before adding all those items there was very little reason to spend GC points.
    My main expendature of GC seals has never been the crafting mats, what got me serious about farming them was venture tokens. And now with ixal oaknots giving you a mutch better return on those mats than GC seals, there is even less reason to keep said crafting mats in duties.

    Not to mention that to get DL gear nowadays, not only do you have to hope crafting mats dont drop, but that one of the other entirely seperate gear sets dont drop either, and then that it's the piece of DL gear you actually wanted.
    (0)

  10. #20
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tupsi View Post
    You do realize people are stockpiling Myth and Sol tomes now..for that very reason, right? Once 2.4 lands, those who hit 50 Ninja and stocked up tomes will get the 'new gear' for them off the bat.
    You will not be able to buy i120/i130 gear with stockpiled soldiery and myth and, for NIN or any other job, you'll be restricted by the 450/wk cap on the new currency. And that's the entire point of introducing new tomestones instead of perpetuating the old ones.
    (2)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast