Whether he is immune or he resists a portion of the damage is nearly irrelevant as you would still be penalized for not using the correct element. Do you even understand the implication of removing Fire from a Black Mage's rotation ? Or Blizzard for Shiva ?
And read his/her comments again, nothing he/she said is even remotely close to what you're implying. He/she even acknowledged otherwise.
Last edited by Dwill; 10-15-2014 at 07:35 AM.
But gonna win on a other side.
Having a spell damage decrease doesnt mean an other to be increase like it used to be.
Since you like to set up on the Ifrit/Shiva exemple, and as far as i remember my elemental chart, Ifrit will resist Fire damage but will take a bit more from Water, so does Shiva with Fire while she resist Blizzard .. get it ?
Its almost ridiculous to always say it would be a penalty, when you're just looking at a portion of the mechaninc herself :/
Also, gotta figure on how much would be the decrease/increase depending on elemental affinity before making a state of the "penalty".
Anyway, seems a bit too much talking for something we never gonna see again (imho~)
I want a BLM more like on the left. It's actually a lot simpler than the graphic looks.
If enemy is weak to Element X, use Element X.
If enemy is resistant to Element X, use something other than Element X.
Just follow the Element Wheel. Easy peasy.
I mean hell, why even bother giving THM/BLM elemental spells if they're going to inflict non-elemental damage? There's no point. Hell, you could replace them with a spell tree that progressively summons more rubber chickens and another that progressively summons more hats, and it'd make just as much sense.
Last edited by HakuroDK; 10-15-2014 at 10:03 AM.
The problem is you're nerfing yourself.
You don't get a full array of spells - you get the traditional Ice/Lightning/Fire trio.
If you go traditional wheel:
Ifrit is essentially immune to everything but Lightning. Shiva would ruin your MP recovery capabilities. Ramuh removes your only DoT (which is what replaces AA on BLM). Leviathan would be immune to your main damage rotation. Garuda would be spamming Blizzard over and over. Titan would be immune to Lightning damage.
If you go half assed wheel: (-20% +20%)
Ifrit - don't bring a BLM. Shiva - BLM is fine. Ramuh - BLM is lower DPS. Leviathan - don't bring a BLM. Garuda - BLM spamming a Blizzard spell essentially? Titan - BLM is lower DPS.
This does nothing to add depth to the gameplay - at best it makes Black Mage problematic, and worse it makes it weak and shallow.
"Easy peasy" right - XI had issues and still has issues with it's Elemental wheel - to the point that they've practically removed it.
You're asking for a full overhaul to a Job that was completely restructured because it didn't work properly the first time around.
Last edited by Dhex; 10-15-2014 at 10:27 AM.
I begin to understand...
Because XI had it only possibility is to have same element wheel as XI or similar, there are no other possibilitys...
/facepalm
Player
Yes, because making the elemental wheel, a system that was removed due to providing nothing more than an illusion of depth at the cost of needless complexities, more complex that it needs to be is a sure way to get it implemented![]()
The colibri have mimic though....
That had nothing to do with the elemental wheel. SE chose to add a mob in FFXI that had the mimic skill. It could mimic much more then just black magic.
And Halvung EXP was amazing. It was nice to be able to do something out of the norm and with other fellow BLMs.
Last edited by Meier; 10-15-2014 at 10:54 AM.
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.
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