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  1. #1
    Player
    Joeymtl's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Joey Mi'ihen
    World
    Ultros
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Empressia View Post
    Dk's debuff didn't affect DoTs
    I was talking about the snap punches.
    (0)

  2. #2
    Player
    ZzPixie's Avatar
    Join Date
    Nov 2013
    Posts
    124
    Character
    Damaru Damasu
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Joeymtl View Post
    I was talking about the snap punches.
    whats greater?
    10% (dragon kick) damage for the snap punches
    or 9% damage and 5% attack speed (greased lightning) for *insert gcd*

    pretty obvious
    (0)

  3. 10-12-2014 08:22 AM

  4. #4
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ZzPixie View Post
    whats greater?
    10% (dragon kick) damage for the snap punches
    or 9% damage and 5% attack speed (greased lightning) for *insert gcd*

    pretty obvious
    The 9% damage and 5% speed easily. By using dragon kick 2nd instead of 5th in your perfect balance rotation you get a lower damage dragon kick and lose at least 1 autoattack, as well as having 1 lower damage autoattack.
    (1)
    Last edited by TheMax1087; 10-12-2014 at 02:32 PM. Reason: Typo

  5. #5
    Player
    Aiyza's Avatar
    Join Date
    Jun 2013
    Location
    Ul'dah
    Posts
    117
    Character
    Aiyza Tenebrae
    World
    Behemoth
    Main Class
    Pugilist Lv 70
    So I did the new rotation and my burst in the beginning was around 470-480 on a dummy with I maintained my dps around 440. I'm ilvl107 and not sure if this is right or if I'm still doing something wrong All I used were buttons and 1 x-pot.

    Edit: Well I attempted a second try and was able to maintain my dps around 460! Thx for the tips!! Obviously this was on a dummy so I'm pretty sure unless I'm in a perfect boss fight, I won't reach that often Maybe.
    (0)
    Last edited by Aiyza; 10-12-2014 at 03:49 PM.

  6. #6
    Player
    Joeymtl's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Joey Mi'ihen
    World
    Ultros
    Main Class
    Pugilist Lv 100
    Delayed DK and ToD as suggested, and inserted Twin. Kept IR and BFB first (in this order to keep BFB in sync with Demolish later in the rotation), and howling and steel peak in one CD for the reasons I previously stated. Hopefuly the buffs are being applied on abilities on button press when the animation starts (like the gl refresh) and not at the end of animation, otherwise I'll have to modify it

    http://youtu.be/egopF510-c8
    (0)
    Last edited by Joeymtl; 10-12-2014 at 06:46 PM.

  7. #7
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Joeymtl View Post
    Delayed DK and ToD as suggested, and inserted Twin. Kept IR and BFB first (in this order to keep BFB in sync with Demolish later in the rotation), and howling and steel peak in one CD for the reasons I previously stated. Hopefuly the buffs are being applied on abilities on button press when the animation starts (like the gl refresh) and not at the end of animation, otherwise I'll have to modify it

    http://youtu.be/egopF510-c8
    Didn't see the whole thing, Blood for blood and internal release weren't used properly.

    First off Internal release should be used after Blood for Blood not before, at least as a Monk. Second, you don't use them right at the start of your opener, you're wasting a lot of damage potential just to get demolish to tick a little stronger.

    Finally doing it before the tank pulls is wasting time on those buffs. That's why you don't do that. In the time it takes to shoulder tackle even if your tank perfectly positions and gets aggro in 1 second. you've wasted 1 second on both buffs.

    Pretty sure the optimal opener is already posted I don't really see what you're doing.
    (0)
    Last edited by Cynric; 10-14-2014 at 07:12 AM.

  8. #8
    Player
    Joeymtl's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Joey Mi'ihen
    World
    Ultros
    Main Class
    Pugilist Lv 100
    In my case, IR is done before BFB to have it synced with demolish further down in the rotation. If you do it after, it will be late. I welcome you to try it yourself. It also enables me to have demolish reapplied a 2nd time in the opener with BFB still up.

    I don't waste time doing them before tank pulls. I activate them during my 1 second window and shoulder tackle instantly as he aggros. It only demands good timing or communication.

    You'd have 7 more seconds of gl3+IR, I could have another IR 7 seconds before you before the mob dies, who knows. Who would be wasting damage potential then? Either way it's a gamble. The traditional way will give you a higher peak between the 10 and 20 seconds mark, there is no question. I simply chose to have my buffs ready sooner down the line.
    (0)
    Last edited by Joeymtl; 10-14-2014 at 10:28 AM.

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