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  1. #1
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Because elemental resistance is stupid. Why not add blunt/striking/slash resistance too then? I'm sure people would enjoy old bosses having blunt and pierce resistance.
    (0)
    Last edited by Coatl; 10-11-2014 at 01:19 AM.

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Coatl View Post
    Because elemental resistance is stupid. Why not add blunt/striking/slash resistance too then? I'm sure people would enjoy old bosses having blunt and pierce resistance.
    Wasn't that big of an issue in 1.x and in fact actually offered -gasp- options on your weapon selection (since they also had more than base stats!) with relic weapon obviously being the best.

    Yeah, 1.x had both type of resistances. People usually took BLMs because it was the easy button.
    (5)

  3. #3
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Tupsi View Post
    Wasn't that big of an issue in 1.x and in fact actually offered -gasp- options on your weapon selection (since they also had more than base stats!) with relic weapon obviously being the best.

    Yeah, 1.x had both type of resistances. People usually took BLMs because it was the easy button.
    In 1.0 had both resistance but BLMs had all the element spells so if u encounter an enemy with a elemental resistance you just change the spell. Now we can't do that because they separate the spells between BLM and WHM. The weapon resistance is more realistic since those didn't change much but elemental resistance as right now would be impossible unless a class/job rework yet again
    (0)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Myrhn View Post
    In 1.0 had both resistance but BLMs had all the element spells so if u encounter an enemy with a elemental resistance you just change the spell.
    No
    Before job-system: All element spells were on CNJ (except the Astral/umbral spells)
    After job-system: THM/BLM got Fire, Lightning and Ice spells. Lightning spells were single target spells, Fire spells were AoE spells and Ice spells were Crowd Control spells (Bind, Heavy)

    Fight against single target? use Lightning
    Fight against many targets? Use fire and keep an Eye on the MP bar
    The element of the target? not important
    (0)
    Last edited by Felis; 10-11-2014 at 08:37 PM.

  5. #5
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Myrhn View Post
    In 1.0 had both resistance but BLMs had all the element spells so if u encounter an enemy with a elemental resistance you just change the spell. Now we can't do that because they separate the spells between BLM and WHM. The weapon resistance is more realistic since those didn't change much but elemental resistance as right now would be impossible unless a class/job rework yet again
    I would be perfectly ok with WHM being changed to not have elemental attack spells, but they sorta forced the issue by the design of Conjurer.

    I'm curious though: What was Conjurer like in 1.0? How did it fight?
    (0)

  6. #6
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Coatl View Post
    Because elemental resistance is stupid. Why not add blunt/striking/slash resistance too then? I'm sure people would enjoy old bosses having blunt and pierce resistance.
    Slash/blunt/striking/piercing resistance and vulnerability already exist (First Coil T2, Dragon Kick, Phlebotomize, Storm's Eye), but elemental resistances would end up with SE having to completely rework how jobs like BLM play and completely re-haul their rotation, unless they gave BLM's an action that "reversed" the mechanics of Umbral Ice and Astral Fire.

    Bosses with already-existing resistances and vulnerabilities that you don't need to apply via skill usage would probably also encourage people being more selective about exactly what jobs they want in a fight. For example, a boss with piercing resistance would have people not wanting DRGs and BRDs in their group, same goes with a Fire-based boss and BLM because Ice moves are not DPS material, or having an Ice boss and people only wanting BLM's in their party. This only works in BCT2 because you get to choose how you arrive to the boss and what vulnerabilities it will have, resulting in a path that favors melee users, and one that favors magic users.

    Quote Originally Posted by Coatl View Post
    There's nothing all that diverse about doing X more damage because your weapon is Y element.
    Exactly.
    (3)
    Last edited by Odett; 10-11-2014 at 01:50 AM.