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  1. #1
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    Murugan's Avatar
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    Not quite the same thing.

    Besides people are focused on killing the bosses now, but there are also treasure chests it is worth it to fight to. Also you don't run past "everything" it is quite common in instances/dungeons for people to train their way through trash however, Yoshi wants to make the game normal well that is normal.
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  2. #2
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    Quote Originally Posted by Murugan View Post
    Not quite the same thing.

    Besides people are focused on killing the bosses now, but there are also treasure chests it is worth it to fight to. Also you don't run past "everything" it is quite common in instances/dungeons for people to train their way through trash however, Yoshi wants to make the game normal well that is normal.
    training through 80% of the mobs to get to the bosses in the first day or 2 of a dungeons release isnt normal by any games standard that I know of. Give me 3 examples of when this normal situation occured in a popular MMO. Remember im talking 24-48 hours of release of the current "end game" content.
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    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  3. #3
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    Quote Originally Posted by TonyMontana View Post
    training through 80% of the mobs to get to the bosses in the first day or 2 of a dungeons release isnt normal by any games standard that I know of. Give me 3 examples of when this normal situation occured in a popular MMO. Remember im talking 24-48 hours of release of the current "end game" content.

    You sure got me there!

    .... unless you count:

    Vanguard: APW (great dungeon)
    EQ2 just about every other raid
    FFXI (lol really?)
    EQ1: Plane of Fear where there was really no other way to do it, Plane of Hate (before and after revamps), Chardok, in GoD expansion, and loads of other training through various zones to shorten raid times
    WoW: trash there, which might be the only MMO you are familiar (since you asked such a silly question), dies so quick and is so mind numbingly simple to zombie mode I know maybe some like you don't bother but I sure did it quite a bit.
    LotRO: Never bothered raiding
    Aion: lol again

    That was exhausting to think of 3 whole examples!

    The only way you can prevent players from doing this is:

    1. Mobs never leash but even then if you look at the examples above (XI and EQ1) that didn't stop people.
    2. You leave no safe place whatsoever to regroup.
    3. You have no time limit, the dungeon itself is pitifully short, the mobs are easy as pie, and generally no one cares so they just kill all the stuff they don't particularly want drops from anyways.

    All three of those would cause so much more rage from players than your pitiful complaint about Darkhold that you should just give up your argument now.
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    Last edited by Murugan; 07-23-2011 at 06:51 PM.

  4. #4
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    Quote Originally Posted by Murugan View Post
    You sure got me there!

    .... unless you count:

    Vanguard: APW (great dungeon)
    EQ2 just about every other raid
    FFXI (lol really?)
    EQ1: Plane of Fear where there was really no other way to do it, Plane of Hate (before and after revamps), Chardok, in GoD expansion, and loads of other training through various zones to shorten raid times
    WoW: trash there, which might be the only MMO you are familiar (since you asked such a silly question), dies so quick and is so mind numbingly simple to zombie mode I know maybe some like you don't bother but I sure did it quite a bit.
    LotRO: Never bothered raiding
    Aion: lol again

    The only way you can prevent players from doing this is:

    1. Mobs never leash but even then if you look at the examples above (XI and EQ1) that didn't stop people.
    2. You leave no safe place whatsoever to regroup.
    3. You have no time limit, the dungeon itself is pitifully short, the mobs are easy as pie, and generally no one cares so they just kill all the stuff they don't particularly want drops from anyways.

    That was exhausting to think of 3 whole examples!
    I liked that part. I asked a question about people avoiding 80% of mobs and you assume the only MMO ive ever played is wow. classic vidoe game forum "dig" I loved it.
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    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  5. #5
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    Quote Originally Posted by TonyMontana View Post
    I liked that part. I asked a question about people avoiding 80% of mobs and you assume the only MMO ive ever played is wow. classic vidoe game forum "dig" I loved it.
    And classic deflection so you don't have to admit how blatantly and massively wrong you just were.
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  6. #6
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    Quote Originally Posted by Murugan View Post
    And classic deflection so you don't have to admit how blatantly and massively wrong you just were.
    Heres what I will tell you ive played 5 MMOs not a ton I know but 5 none the less.

    In 2003-04 I played FFXI at no point do I remember NEW raid content dropping that the best strat was to avoid almost every mob in the zone and only fight the bosses. I only made it to R61 so forgive me if I am wrong there.

    2004-2008 played wow. When the content was new I never ran past 80% of trash mobs in MC,BWL,AQ20/40,Naxx, Didnt do it in any of the R70 raids either. The closest thing I can think of would be the suppression room in BWl but that was just one room and you actually did kill the mobs at some point.

    2008 played AoC and warhammer, none of the instanced PvE content was avoid 80% of the mobs and run to the bosses.

    2009 went back to wow. I know of the heroic you are refering to with the zombies the ONE heroic you are refering to and even in that example the content was not avoided in the FIRST 48 hours of release. Hell even at the time that was release it wasnt "end game" content. Naxx 40 was there as the end game content.

    So sorry if in the 5 MMOs ive played this is the first new release end game content that is 80% bypassable and because of the time limit its actually encouraged. Go ahead and make some more personal attacks tho, thats fun stuff.
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    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  7. #7
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    Also if content is gonna take forever to come out, even being delayed because of the dungeons and then we just skip 80% of the mobs why doesnt SE take half the time and just create 2 rooms with 2 bosses insteead of a huge zone for us to avoid all the mobs in.
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    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  8. #8
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    Quote Originally Posted by TonyMontana View Post
    Heres what I will tell you ive played 5 MMOs not a ton I know but 5 none the less.

    In 2003-04 I played FFXI at no point do I remember NEW raid content dropping that the best strat was to avoid almost every mob in the zone and only fight the bosses. I only made it to R61 so forgive me if I am wrong there.

    2004-2008 played wow. When the content was new I never ran past 80% of trash mobs in MC,BWL,AQ20/40,Naxx, Didnt do it in any of the R70 raids either. The closest thing I can think of would be the suppression room in BWl but that was just one room and you actually did kill the mobs at some point.

    2008 played AoC and warhammer, none of the instanced PvE content was avoid 80% of the mobs and run to the bosses.

    2009 went back to wow. I know of the heroic you are refering to with the zombies the ONE heroic you are refering to and even in that example the content was not avoided in the FIRST 48 hours of release. Hell even at the time that was release it wasnt "end game" content. Naxx 40 was there as the end game content.

    So sorry if in the 5 MMOs ive played this is the first new release end game content that is 80% bypassable and because of the time limit its actually encouraged. Go ahead and make some more personal attacks tho, thats fun stuff.
    Well saying you are wrong about something is not really a personal attack (and get ready because I'm going to do that again), nor is assuming you played WoW. This is such a common thing though in all endgame activities in MMO's that I was very surprised you seem unaware of it, It also seems like your endgame experience is pretty much WoW. It isn't that people don't do it in WoW, but it is that the community in WoW is filled with so many non-traditional MMO players that it's possible not all tactics that players typically use are as widespread there. When I played WoW I trained because I didn't want to waste my time with certain trash.

    I also played WAR and AoC and trained dungeons there as well. Why didn't you? You say it is encouraged here, well it is encouraged everywhere because no matter what you are talking about some mobs simply don't hold any interest to players and if they can they will avoid them. I don't look at it as wasted mobs though, just obstacles.

    It isn't as if you can run through with your eyes closed, and if someone dies it can be a problem so you are taking some risk. If you would like you can kill all those mobs I know our linkshell did on its first run, but you better be super efficient and ready for only a few attempts at the bosses. Which may have been intended, but the bosses are pretty tough so most groups are going to try to get as much learning time in on them as possible.

    Point is though there are mechanics which can prevent this, they are not exactly preferable. Very likely not every instance in a game will be trained, but in every MMORPG there will be training. That's just being realistic.
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    Last edited by Murugan; 07-23-2011 at 07:15 PM.

  9. #9
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    Going to have to back up Mr. Montana here. The WoW dungeons that are so "mind-numbingly simple" were, certainly, mind-numbingly simple once they'd been out for a bit, and people had time to both learn the dungeons and overgear the content. But within two days of release, which was his initial challenge, this was not the case. You couldn't chain-pull heroic anything and expect to survive unless the group knew the instance from having run it multiple times before and at least the tank or healer overgeared it.

    Quote Originally Posted by TonyMontana View Post
    2009 went back to wow. I know of the heroic you are refering to with the zombies the ONE heroic you are refering to and even in that example the content was not avoided in the FIRST 48 hours of release.
    I think this particular example may have been a misinterpretation of what Murugan said, but nonetheless. Dude, we died so hard in H-CoS when it first came out. You know, when getting the bronze drake actually meant something, hah.
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